
Rites of Memory
Circles that remember a building and you. Read a recovery compass or a lodestone.
How to open it
- Read with the Loupe: Recovery Compass or Lodestone or Echo Shard
- Notes: Artifice — 4
- After the entries:
Herd Rites
Pages of the entry
Two circles that remember: one puts back what was broken in a building, the other brings back your things if you die far from home.
A memory circle guards a building: crouch on it, and it remembers the blocks around; if a creeper blows up the wall or someone breaks a window, the circle puts them back, taking blocks from a chest by the circle.
Glyphs: Mind, Still, Lattice. The chest goes under any slab of the circle or right against its edge.
2 flux to remember, 0.3 a block, a block a second (two for a great one); from the block under the circle to six above it. It never places chests, doors or beds, and never breaks a block someone set in a gap. Rebuilding? Put the circle to sleep with a lever or crouch on it again.
A recall circle: die anywhere, and the things in your inventory and what you wear do not fall where you died — they wait at this circle and come out of the ink when you walk up.
Glyphs: Soul, Bind, Drift. A great circle only (5 × 5). Stand on it and crouch — it remembers you.
6 flux to bind, the things come free. You are bound to one circle; an erased circle drops the waiting things where it was. Experience and things with the Curse of Vanishing do not come back.