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Rites of Memory

Chapter: Artifice

Circles that remember a building and you. Read a recovery compass or a lodestone.

How to open it

  • Read with the Loupe: Recovery Compass or Lodestone or Echo Shard
  • Notes: Artifice — 4
  • After the entries: Herd Rites

Pages of the entry

1

Two circles that remember: one puts back what was broken in a building, the other brings back your things if you die far from home.

MindStillLatticeSoulBindDrift

2

A memory circle guards a building: crouch on it, and it remembers the blocks around; if a creeper blows up the wall or someone breaks a window, the circle puts them back, taking blocks from a chest by the circle.

Glyphs: Mind, Still, Lattice. The chest goes under any slab of the circle or right against its edge.

2 flux to remember, 0.3 a block, a block a second (two for a great one); from the block under the circle to six above it. It never places chests, doors or beds, and never breaks a block someone set in a gap. Rebuilding? Put the circle to sleep with a lever or crouch on it again.

3

A recall circle: die anywhere, and the things in your inventory and what you wear do not fall where you died — they wait at this circle and come out of the ink when you walk up.

Glyphs: Soul, Bind, Drift. A great circle only (5 × 5). Stand on it and crouch — it remembers you.

6 flux to bind, the things come free. You are bound to one circle; an erased circle drops the waiting things where it was. Experience and things with the Curse of Vanishing do not come back.

What it teaches

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