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Current Inlays

Chapter: Automata

Planks of the Sigil ring filled with a current. Read a Spring shard.

How to open it

  • Read with the Loupe: Gale Shard or Strata Shard or Ember Shard or Tide Shard or Lattice Shard or Fray Shard
  • Notes: Automata — 3
  • After the entries: Hulls

Pages of the entry

1

An inlay makes a finished automaton faster, stronger, keener or fiercer — without taking it apart. Use the inlay on your automaton to press it into a plank of the Sigil ring around the window on its chest: the plank lights up in the color of its current. There is one slot; speculum, fluxsteel, wax and burl hulls have two; a Thinking head adds one more. At most two of one current.

2

Gale is lightness: a step 12% faster, Operate presses a quarter more often. Strata is strength: one more stack of load, fells and quarries faster, hits harder. Ember: its blows set foes alight. Tide is senses: sigils seen farther, a wider circle of work, truer Slings.

3

Lattice is order: a fighter strikes whoever hurt its owner. Fray is thorns: whoever strikes it is struck back. Angle has its own use for each inlay (the entry "Angle").

4

Shears on your automaton take an inlay off whole — the last one first. When the pipe takes an automaton apart, its inlays go into its item and come back with it; one that is destroyed loses them with its hull.

5

What it teaches

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