
How to open it
- Read with the Loupe: Hopper or Hopper
- Notes: Artifice — 3
- After the entries:
The Flux Workbench
Pages of the entry
When you cannot get a hopper to a furnace, chest or machine — a wall is in the way, neighbors took every side — set a Stand-in where there is room. Its faces act as the faces of another block up to eight blocks away: a hopper, pipe or Molder at the cabinet fills and empties that block as if it stood right against it.
Sneak-click a block with the Stand-in — it remembers the block and the face. Place it: each face of the cabinet continues the same face of the target — the top of a furnace takes ore, a side takes fuel, the bottom gives the result. Sneak-click a face of a placed one with a Stand-in that remembers something — that face now leads to the new block: one cabinet can serve up to six neighbors. Empty hand on a face tells where it leads; sneaking, it lets go.
It carries items, fluids and other mods' energy — a Flux Mill that pushes energy into the cabinet pushes it into the machine behind. It never carries distillate: that flows down the slope through siphons. The target must be in the same world, within eight blocks and loaded; a Stand-in never continues another Stand-in. A thread of flux runs from each linked face to its target — brighter with the Loupe or the Diviner's Spectacles; break the target and the thread snaps.