
Afrit Cinder
A warm circle to carry into the Stillness: while the cinder is in your hand, every 30 seconds a 3-block circle around you thaws for a minute. One charge per circle; the cinder drinks Ember — use it on a Vessel or Gyre holding Ember.
kinditemcreative tabFluxiongroupOccultismrarityrare
Needs OccultismCurrents
What the Loupe reads: 6 in all. Wheel of Currents
In the Codex
Entry
Afrit Cinder — A warm circle to carry into the Stillness