Ships
Road starships: forms, classes, modules and slots. A ship is built at the shipyard; the class sets multipliers, modules add upgrades.
Road starships: forms, classes, modules and slots. A ship is built at the shipyard; the class sets multipliers, modules add upgrades.
Forms

























Classes
| Class | speed | turn | hull | hold | jump | scanner | slots + |
|---|---|---|---|---|---|---|---|
| C | ×1 | ×1 | ×1 | ×1 | ×1 | ×1 | 0 |
| B | ×1.12 | ×1.05 | ×1.25 | ×1.25 | ×1.25 | ×1.1 | 1 |
| A | ×1.25 | ×1.1 | ×1.5625 | ×1.5625 | ×1.5625 | ×1.2 | 2 |
| S | ×1.4 | ×1.16 | ×1.953 | ×1.953 | ×1.953 | ×1.33 | 3 |
Modules
A slug for 12 damage every 1.5 s, goes through everything in line, reach 160 bl. Tier I: metals of the road
A salvo of 2 homing torpedoes, 30 damage each, at the framed target; a salvo burns one torpedo pack. Tier I: metals of the road
A shield of 30 points takes the blows; recharges 4 a second after 3 s of quiet. Tier I: metals of the road
A beam for 8 damage once a second, straight through shields, reach 120 bl; void ships only. Tier I: metals of the road
A shell bursts by its target: 5 damage to all within 3 bl, once a second, reach 64 bl; depth ships only. Tier I: metals of the road
2 flare charges: they lure away the torpedoes that hunt your ship; a charge builds up again by itself. Tier I: metals of the road
Jumps between the stars, up to 1,500 light-years; for starships of class A and above. Stage I "Threshold": Tetrataenite Ingot, Heart Ice, Hawking Spark, Threshold Key, Osmiridium Ingot
Dives through the melt to the hollows of the Underdeep, down to 2,000 km; lets the hull through the heat of the Crucible Well. Stage I "Lining": Adamant Ingot, Ember Obsidian, Last Ember, Heat Shield Module I
Stitches through the cloth between worlds to its Underweave, up to 150 threads; takes the hull through the fold of the Loom. Stage I "Basting": Firstshell, Condensed Void, Void Thread, The Spindle, Armor Module I
Scar thread pulls the hull together: +1 hull every 4 s after 10 s without a hit; void ships only
A twin of the ship flies alongside for 8 s: drifters, their torpedoes and the creatures of space strike at it; once a minute; void ships only
In the Solar System: bearing lines to radio sources — the Visitor, an open wormhole, a supernova remnant, the "Wow!" relay
Radiation on the hull ×0.3: gamma-ray bursts, solar storms, pulsar beams, the wind of hot stars
A wormhole holds twice as long while the ship is near; the second exit costs no exotic matter
In the Depths the scanner marks geodes and a Rising three times farther, heard or not; depth ships
