Fluxionwiki

Flux Forge

Chapter: Artifice

A kiln three blocks to a side that burns flux instead of coal. Read the air of the Nether — in any of its valleys.

How to open it

  • Read with the Loupe: minecraft:nether_wastes or minecraft:crimson_forest or minecraft:warped_forest or minecraft:soul_sand_valley or minecraft:basalt_deltas
  • Notes: Artifice — 5
  • After the entries: The Flux Workbench

Pages of the entry

1

A Flux Forge smelts ore three at a time, faster than a blast furnace and without coal — on the flux of the land; it has work of its own too: recycling worn metal, opaline and flowstone. Build a cube three blocks to a side: copper at the eight corners, a Magma Block at the heart, a Copper Grate in the middle of the front — the tap grate — and in the middle of the top — the throat; Flowstone Bricks everywhere else. A pinch of quickdust on any of its blocks — the copper binds the masonry, veins of flux show in the seams, and the magma wakes as the heart of the forge.

flux_forge

2

Throw ore onto the top of the forge or feed it into the throat with a hopper: the forge melts three things at once, faster than a blast furnace, and gives the result out of the tap grate — into a chest or hopper set in front of it, or onto the ground if the way is free; behind a wall the result waits inside for pipes. Break any block of the forge, and it falls apart into what it was built from.

3

By itself the forge grants no luck: without additives there are no extra ingots. Instead, with every third ore Current Slag runs into the tap grate — dark glass that remembers its ore. Dissolve it in a Crucible, and the ore gives up its currents. If the land runs dry, the forge smolders and waits for flux.

4

The forge also has work of its own that no furnace knows. Worn-out metal — a sword, a pickaxe, mail, horse armor — flows again: the forge gives back nuggets, less than half of what went into the thing, and fewer still from a worn one. Enchantments do not pass on, the work takes twice as long, and every third thing leaves Slag that remembers it. What was bought from a villager the forge melts like a furnace: into one nugget.

5

An opal nodule opens whole in the heat of the forge and gives two layers of Opaline — a furnace takes only one. Dripstone grew drop by drop, Flowstone grew in a stream: the forge drives the flux of its land through a Dripstone Block, and veins rise in it. This spends flux generously.

6

Additives are currents in the forge: more from ore, faster smelting, tempered gear. Pour them by a siphon over the top or a vial on the forge: up to 32 parts of each (four vials), a part for every item.

Prism

More from ore — Prism: raw ore gives one more three times in four (2 parts; a stack becomes nearly 1¾), an ore block always (3 parts; a stack becomes two). No luck for concentrate or scrap.

Ember

Faster — Ember, a part per item: twice as fast, up to four times with bellows.

7

Gale

Wind for bellows — Gale, a part per item: the bellows blow as on Gale and can blow iron; where Gale flows, each adds another third of the pace.

Edge

More metal from scrap — Edge, 2 parts per item: 60% of the recipe metal, not 45%. Bought gear still gives one nugget.

Gleam

Flux to the land, not Slag — Gleam, a part per ore or scrap: instead of Slag, up to 4 flux to the land, never more than the forge took.

8

Halo

A cleaner chunk — Halo, a part per item while the chunk is murky: each item clears a unit of murk.

EmberTide

A gamble — Ember with Tide, a part of each per ore: half the ores give triple, a quarter double, a quarter is lost and fouls the chunk; on average like Prism.

PrismGleam

Cheaper gems — Prism with Gleam: a gem ore block always gives one more for 2 Prism and 1 Gleam, not 3 Prism.

9

Rime

Sturdier gear — Rime, 4 parts per item: an iron, gold, copper or fluxsteel tool or armor piece comes out of the forge whole instead of as scrap, with a quarter more durability than usual. Only once: tempered gear comes out as it went in. While Rime is in the forge, such things are not melted — they wait to be tempered.

RimeEmber

Hardening — Rime with Ember together: heat, then cold, as a smith does it — half again the usual durability, for one more part of Ember.

10

Mind

More experience — Mind, a part per item: smelting ore and anything furnaces smelt gives twice the experience.

MindEdge

Master's memory — Mind with Edge: enchanted scrap gives back its enchantments' experience, as a grindstone would — a part of Mind per item.

Tempo

Scrap and tempering twice as fast — Tempo, a part per long item: long work fits into an ordinary cycle.

11

Strata

Smelting on dry land — Strata, a part for every 2 flux an item takes: the forge drinks land from the vial and takes no flux from the chunk. Gleam then has nothing to give back to the land.

StrataPrism

A vein — Strata with Prism: Strata gives the ore back its stratum, and raw ore and ore blocks alike always give one more for 2 Prism.

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