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Forgotten Enchantments

Chapter: Confluence

There are enchantments an enchanting table does not remember. Read something that does: a bottle o' enchanting, soul sand, an echo shard, blue ice or a wind charge.

How to open it

  • Read with the Loupe: Bottle o' Enchanting or Soul Sand or Soul Soil or Soul Sand or Soul Soil or Echo Shard or Blue Ice or Blue Ice or Wind Charge
  • Notes: Confluence — 12
  • After the entries: Inscription

Pages of the entry

1

Mending, Frost Walker, Soul Speed, Swift Sneak and Wind Burst never come from an enchanting table — but Confluence writes them. The table teaches what it has seen; these are found only in chests and with villagers. The currents remember them — and the altar writes them like the rest, only heavier: none of them is ever a simple Confluence.

BloomMindCraft

2

Mending — a thing that heals itself with experience. It is always a great Confluence: build the altar with weirs and calm stones. It contends with Infinity, as it does in the world.

3

Frost Walker by Rime, Soul Speed by Soul: both on boots. Frost Walker contends with Depth Strider.

4

Swift Sneak by Sense and Gloom, on leggings; Wind Burst by Gale, on a mace. Next: "Unweaving Cloth" and "Rite Repair".

What it teaches

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