Fluxionwiki

Confluence

41 entries

The chapter’s canvas — as in the game’s Codex →
ConfluencePouring currents into a thing on an altar — if you can hold it steady. Discover Halo and Weave: Halo flows in current shards, Weave in quickdust, fluxsteel and enchanted books.WeirsHow to hold a Confluence steady. See an eddy with your own eyes.Rapids and ReachStones under the columns change the pace of a Confluence.Reckoner PlinthsRead a Reckoner stone: their masons cut altar parts too.Calm StonesThe Reckoners' weir keepers knew how to hold water level. Study Weirs.Altar FittingsA beautifully furnished altar is a strong altar. Study Calm Stones.WeavingsA Confluence weaves properties of flux into a tool, a weapon or armor. Read an enchanted book with the Loupe.Full-Moon AppleA golden apple filled with Bloom under a Full Moon Mark. Read a golden apple with the Loupe.Still PlinthsA stream that never churns. Study Reckoner Plinths and Stillmetal, read Stillstone.Self-Rising LoafBread that grows on flux. Read a cake.WadersBoots that carry you through water like a fish. Read leather boots.Spring ToolsFluxsteel with a Spring poured into it. Read a fluxsteel tool.Dam PlateArmor that holds a blow as a dam holds water. Study Waders and Fluxsteel Gear.VisorsMasks set into the Dam Helm. Study Dam Plate.Towline BeltWay that gathers, like a boat on a towline. Study Waders.Riffle BeltA riffle is the shallow, quick stretch of a river. Study the Towline Belt.Landslide BeltTo come down like an undercut bank. Study the Riffle Belt.SettingsEmpty trinkets that power is poured into. Study the Confluence.Gale RingA second jump — where you look. Read a feather.Swift FeatherA second jump — off the air itself. Read a breeze rod.Gale TreadsBoots that throw you three blocks up. Read a rabbit's foot.Samara HoodFalling — slower and painless. Read a phantom membrane.Inquirer's BrowbandWhatever you slay or dig up teaches you something. Study the Gale Ring.Bloom CharmA living flower that keeps poison away. Study the Gale Ring.Last-Minute WatchOnce a day — the last few seconds back. Read a totem of undying.WootzSteel with currents frozen in its waves. Study Weavings and Brightsteel.Wootz SaberA blade whose strength is in its pattern. Study Wootz.Wootz GarbCloth that guards against its own place. Study Wootz, the Fluxionist's Garb and the Updraft.Freshet GarbA garb of free flight. Study Freshet Steel and the Wootz Garb.Freshet ScytheA scythe that sends a wave along the ground. Study Freshet Steel and the Wootz Saber.Bound Spring ToolsSpring Tools bound in stillmetal: they mend themselves and never wear in the Stillness. Study Stillmetal and the Spring Tools; read a Hubstone.Dissonant EyeA charm that takes its payment in Dissonance. Study Stillmetal and the Inquirer's Browband; know Dissonance above 10.InscriptionA Confluence writes an enchantment of the world into a thing — any one, at the level you need. Read an enchanting table or an enchanted book.Forgotten EnchantmentsThere are enchantments an enchanting table does not remember. Read something that does: a bottle o' enchanting, soul sand, an echo shard, blue ice or a wind charge.Unweaving ClothA grindstone erases enchantments — a cloth carries them over. Read a grindstone.Rite RepairA Confluence mends a worn item with its own material — the enchantments stay, and the anvil's price does not grow. Read an anvil.Flux SheathA shield of flux over your armor: golden hearts that refill from the land's flux. Study the Weavings and read a shield with the Loupe.Tuning PegsA weaving can be slackened like a string — and tightened again. Read a note block with the Loupe.Memory VesselA jar that keeps experience. Read a Frozen Thought or a Laggard.Double-Lined SatchelTwice the room, the things stay. Study the satchel.Gorge RingA ring of one block — a quarry in your pocket. Read obsidian.