Spoiler: this describes a guardian and its moves.

Phase 1 · 100% → 66%
Hide behind a column when it swings.
swing · slam
Great Pendulum
Master
health×360 720damage15armor12speed0.3XP300size3 × 3temperhostilemovementwalks
The machine of the Stilling: the pendulum whose swing holds the Stillness in one hour. The Clockbound wind it, and while it swings, nothing in the Clock Tower moves on. Break its rod and it rolls on its own — and at the end the whole tower begins to run backwards.
The lair
Fight phases
Phase 1100% → 66% health
Hide behind a column when it swings.
Phase 266% → 33% health
Kill the Clockbound at the winch: they wind it twice as fast.
Attacks
| Attack | Kind | Damage × | Range | Cooldown |
|---|---|---|---|---|
swing | pendulum swing | 1.4 | 26 | 5.5 s |
slam | ground slam | 1.2 | 6 | 8 s |
roll | charge | 1.3 | 18 | 5 s |
quake | leap | 1.2 | 14 | 7 s |
wind | summon | 1 | 30 | 30 s |
rewind | rewind | 1 | 40 | 20 s |






