Unboundwiki

Oxygen, spacesuit and climate

How to breathe in airless worlds and endure heat, cold and acid.

You cannot breathe in the mod’s worlds. There is air in a dome, in a sealed room, in a rocket cabin — and in the space suit, while its tank holds oxygen.

The spacesuit

The suit protects only when worn complete: Spacesuit Helmet, Spacesuit Torso, Spacesuit Trousers, Spacesuit Boots. It is not armor but a layer of its own: you put it on and take it off at the Dressing Table, and armor is worn over it.

The chestplate holds the oxygen, the charge and the modules: four module slots — tanks, regenerator, cooling unit, heating unit, power cell, solar film. Modules are fitted at the Suit Rack Mk1, which also refills the chestplate with oxygen and charge.

A new chestplate is empty: before you fly, open an Oxygen Tank Mk1 or a suit rack while wearing the suit, and it fills it. If there is nothing to breathe and the tank is empty or the suit is not complete, a line lights up above the hotbar: what happened and where to take shelter — in the rocket cabin or under a dome.

The suit on the Moon
The suit on the Moon
Walking the Moon in the suit
Walking the Moon in the suit
Oxygen and charge above the hotbar
Oxygen and charge above the hotbar

Open space: walking in zero gravity

Outside a ship in the void there is almost no weight. Three chestplate modules are made for going outside — they take the same four slots as air and warmth, so you have to choose:

  • MMU Pack — the MMU pack: you fly where you look; jump is up, sneak is down, and with no keys it holds you in place. It uses the chestplate’s charge: an empty pack does not pull.
  • Mag Boots — magnetic boots: hold you on metal (iron, station plating and decks, the mod’s metals) and on the hull of a ship or a drifting rock (the Visitor, belt rocks). Standing on a flying ship, you ride with it. A comet nucleus does not hold: it tumbles.
  • Safety Tether — the safety tether hooks to the ship you stepped out of. Drift farther than 32 blocks and it pulls you back; beyond 96 blocks or without the ship it snaps.

Air at the base

  • Oxygen Tank Mk1 — stores oxygen and refills suits, even while worn.
  • The bioreactor — algae and light make oxygen; it needs energy.
  • The pump fills a sealed room; a dome holds a sphere of air even without walls.
  • Oxygen flows through pipes: every installation is a node of the network with its own store.

Heat, cold and acid

Worlds can be hot or cold, and Venus has acid. Overheating and freezing build up gradually: the screen shimmers with haze or frosts over, and your movements slow down. Suit modules, shelters and the worlds’ food protect you; against acid — the acid-proof coating of the chestplate and an Acid Scrubber Mk1 near the base. When the gauge reaches a quarter, a line above the hotbar says what will save you, and the journal names what the suit needs in each world in the landing task: the Moon — a Cooling Unit by day and a Heating Unit by night, Venus — a Cooling Unit and the coating, the giants — a Heating Unit, Jupiter an antigravity module as well.

Venus without protection: haze and acid drops
Venus without protection: haze and acid drops
Europa without a Heating Unit: the screen frosts over from the edges
Europa without a Heating Unit: the screen frosts over from the edges

What next

On this page