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Station Observatory

Research projects — codex data and samples become ship modules and the core of the Ring.

The observatory is a module of your own station (Module Kit: Observatory). Press its console: the telescope under the dome surveys the sky (new anomalies go to the codex), and a window shows the research projects — what can be built from the data and samples you have gathered.

How a project runs

What it needsHow it works
Dataknowledge in your codex: anomaly data units (telescope plates, radio logs, seam casts, seismograms, scanner records) or “been there” marks. Not spent
Substancesitems from your inventory and the station storage hold; taken when the project is queued, returned if you cancel
Timereal minutes: the project runs while you fly far away or are logged out — the station catches up when you return

A finished project unlocks a recipe: without it the crafting table will not make the item. The queue belongs to the station: an outpost holds two projects, a station three, a citadel four, a ring five; the next one starts by itself when the previous ends. Only the station’s owner queues and cancels projects; a guest sees the window with their own codex. Whatever is missing, the window names it with a hint where to get it.

At the console the tooltip mod (Jade) shows the running project and the time left; recipe viewers (JEI, REI) have an “Observatory projects” page with data, substances and time.

The observatory window: projects, substances and the queue
The observatory window: projects, substances and the queue

Solar System projects

ProjectData and substancesWhat it gives
Direction Finder“Wow!” radio log, 4 tetrataenite ingots; 10 minbearing lines in the sky to the system’s sources: a passing Visitor, an open wormhole, a supernova remnant, the “Wow!” relay — direction without distance; records the Visitor and the wormhole in the codex
Gravity AnchorPlanet Nine plates and scans, 8 Hawking sparks; 20 minthe pull of the black hole and the dark matter cloud is four times weaker, tides on the hull ×0.3
Radiation Screengamma-ray burst plates, uraninite and lead; 15 minradiation on the hull ×0.3: gamma-ray bursts, solar storm fronts, pulsar beams, the wind of hot stars
CoronagraphWanderer plates, a dark grain; 15 minunlocks the coronagraph recipe: without it the graviscope cannot show the dips of Tabby’s Star
Solar SailVisitor record, relict ice, pallasite olivine; 30 minboost near a star without fuel; storm fronts and pulsar beams do not hit but throw the ship forward
Cloakdark cloud records, 8 dark grains; 30 minraiders and space shoals do not notice the ship beyond 24 blocks unless already angry with it
Throat Stabilizerwormhole records, 4 exotic matter; 30 mina wormhole near the ship stays open twice as long for everyone; the second exit needs no exotic matter
Wave Riderthe black hole merger chirp recorded, a chirp record, tetrataenite; 20 minjump range +25%

Interrift and Depths projects

ProjectData and substancesWhat it gives
Nacre Navigatorseam casts, 8 messenger nacre; 30 minin the Interrift, boost and jumps cost half the fuel
Deep SounderDepths anomaly data, 3 seismograms, 8 fire roses; 30 minthe scanner in the Depths sees geodes and a running Surfacing three times farther, even ones the magmascope has not heard

Between the Stars projects

Spoiler: this describes a place reached late in the game.

Modules at work

A module goes into a ship slot like any other. Where its effect can be seen, it is: a golden sail film unfolds above the stern, a cloaked ship is wrapped in a violet shell with a running ring, the anchor braces against a black hole with rings of light, the screen flashes a green hexagonal shell when it takes a hit, and the direction finder draws a dashed radio beam from the nose to the source.

The solar sail at work
The solar sail at work
The radiation screen under a gamma-ray burst
The radiation screen under a gamma-ray burst

What next

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