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Ward

Compound current, step 4· protection

Ward is protection: crystal turned into a shield for the spirit. The totem of undying, shulker shells, turtle and armadillo scutes and the iron golem give it. Ward holds up Dam Plate and the Prior's armor, makes Patrol in ink and every Protection in inscription; a boundary is its veil. It brings notes of Confluence. It combines no further.

On the Wheel

Made of Prism + Soul

TideStrataEmberGaleLatticeFrayHollowGleamDriftRimePrismBloomSparkShiftAlloyBlastBalanceAshGloomWingRootFangSoulMindSenseKinEdgeCraftCogBindWardBaneWantGraveWeaveHaloBrewMurkStillTempoEchoVenom

Where it runs

Prior's Cuirass11Vowkeeper's Cuirass11Dam Cuirass10Prior's Greaves9Vowkeeper's Greaves9Dam Greaves8Freshet Mantle7Vane Mantle7Prior's Helm6Vowkeeper's Helm6Bellringer's Habit5Dam Helm5Freshet Leggings5Bellringer's Leggings4Boundary Stone3Float3Freshet Boots3Freshet Hood3Shard Satchel3Bellringer's Hood2Gale Treads2Order Boots2Ringhorn Velvet2Samara Hood2Waders2Crown of the Wheel2Buckled Belt1Copper Cuff1Diviner's Spectacles1Fluxionist's Boots1Niello Inlay1Slings1Tricorne1Totem of UndyingShulker ShellArmadillo ScuteTurtle ScuteNautilus ShellNetherite ScrapAncient DebrisSmithing TemplateSmithing TemplateSmithing TemplateSmithing TemplateSmithing TemplateSmithing TemplateLeatherSmithing TemplateSmithing TemplateSmithing TemplateSmithing TemplateSmithing TemplateSmithing TemplateSmithing Template

Places

Halo Meadow

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