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Currents and the Wheel

Chapter: Basics

Reveal all four Springs: Tide, Strata, Ember and Gale. Read water, stone, fire and a feather.

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Pages of the entry

1

Currents are the language of every craft: the Crucible brews from them, Flux Workbench recipes ask for them, the Conduit strikes with them, and the Wheel tells what combines with what. Forty-two currents — forty-two kinds of flux. Four of them are the Springs, the elements of the Wheel. Each passes into its neighbor: the tide carries silt and strata settle; strata warm and ember is born; ember lifts the air and a gale blows; the gale brings rain, and the tide returns.

TideStrataEmberGale

2

Lattice and Fray are not elements but Poles: the directions a current is pulled in. Lattice gathers, Fray wears away. Every other current is made of two: Ember with Lattice gives Gleam, Tide with Ember gives Bloom, life itself.

LatticeFray

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TideStrataEmberGaleLatticeFrayHollowGleamDriftRimePrismBloomSparkShiftAlloyBlastBalanceAshGloomWingRootFangSoulMindSenseKinEdgeCraftCogBindWardBaneWantGraveWeaveHaloBrewMurkStillTempoEchoVenom

Neighbors on the Wheel blend more easily than opposites — that will matter at the Crucible. The Codex keeps every current you reveal on the Wheel page.

What it teaches

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