Basics
38 entries
The chapter’s canvas — as in the game’s Codex →
The Codex of CurrentsStart here: press Study, and the Codex will tell you how it works.
The Flux of the WorldMake a Loupe (its recipe is in the entry "The Codex of Currents") and read anything with it: every new current brings notes of Basics.
The LoupeRead a couple more new things with the Loupe, and this entry will tell you all it can do.
Currents and the WheelReveal all four Springs: Tide, Strata, Ember and Gale. Read water, stone, fire and a feather.
QuickdustRead a bookshelf with the Loupe, and the Codex will remember where it came from.
The Desk and the RiverbedSprinkle quickdust on a lectern, and it wakes as a Reckoning Desk. Lay the Codex on it, use it, and solve the lesson puzzle.
Current CrystalsFind a crystal nest in a cave, read a crystal or a shard, and solve the puzzle at the Reckoning Desk.
OpalineFind opaline deep underground and read it with the Loupe.
Antimony and the RegulusMine antimony ore and read the raw antimony.
Murk and MireA warning to those who draw flux without measure. It needs notes of the Stillness: read things where Fray, Hollow or Gloom flows.
The ReckonersRead a book with the Loupe, and the Codex will recognize the hand of those who wrote before you.
Gauge StonesReveal Lattice and Tempo — the currents of order and rhythm. Read a clock.
Reckoner RecordsRead any Reckoner Record — Gauge Stones, locks and archives give them up.
Reckoner LocksRead a valve or a gate of a Reckoner lock — a ruin on a river.spoiler
The TollkeepersSomeone is drinking the flux by the Gauge Stones. Read a Toll Collector or a Bursar with the Loupe.
The Toll CharterTheir right is written down and sealed. Find a Toll Charter.
Ford WolvesA wolf that sheds in rivers. Read a wolf.
Stone and CarvingA shard wakes stone. Read any current shard.
Gauge RodThe Archivist's Rod still measures after its keeper falls. Read it with the Loupe.
SkeinsWhere streams of flux meet, they wind into a ball of light. Read a skein.
OmensThe world sometimes changes for a while. Witness one of the omens — a Procession, a Toll Collection, an Hour's Hitch.
Hour MarksReveal Tempo and Gleam with the Loupe and solve the puzzle at the Desk — the Loupe will learn to catch the hour in the sky.
Willow, Ash and HerbsTwo trees of the currents grow in the world: the weeping willow by water and the lumenash in woods. Read one.
Village TradesLamplighters, gaugers and herbalists live in villages by rivers. Read their workplace with the Loupe — a kettle, a clepsydra or a mortar.
Fair CopyYour whole Codex can be copied fair and handed to a friend. The task waits at the Reckoning Desk.
The SnaglingsA small folk that picks up whatever lies about lives in the Rustling Fens, weeping floodplains, jungles and swamps. Read a Snagling or the fens with the Loupe.
The Inkpine ForestThe Reckoners' library forest: resin, bark and Records. Read an inkpine, its resin or the place itself with the Loupe.
The SmolderwoodA forest that has smoldered for centuries. Read the empty air of the Smolderwood, a brand or an Emberstone with the Loupe.
The Honeyfall GroveA grove where you pick Tempo off the bark by hand. Read the Honeyfall Grove, a honey maple or honey resin with the Loupe.
The ClockmakersRead the Armillary Sphere in a Clockmakers' Observatory within the Honeyfall Grove with the Loupe.
The Sanguine WealdA forest where you fill a bottle with Bloom. Read the Sanguine Weald, its aspen or heartsap with the Loupe.
The Flowstone GrottoesCaves where the stone flows. Read the empty air of the Grottoes, a drip, a flux vein or a pearl with the Loupe.
Life of the BackwaterSomething lives in the still water. Read a Silt Heron or a Mire Angler with the Loupe.
Life of the FloodplainDeer with branching antlers graze the Weeping Floodplain, and at night something walks among the willows. Read a Lumenhart, a Willowkin or a Lumenhart Antler with the Loupe.
Statues, Stained Glass and PlantersA fluxionist's house wants beauty. Read glass or a flower pot.
Marking WatchA Clockmakers' watch that takes you back a minute.
Toll CleaverThe Tollkeepers' blade takes a toll from every blow. Read it with the Loupe.