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Ferrystone

Chapter: Artifice

Two places can trade. Study the Reckoner locks and read their stone.

How to open it

Pages of the entry

1

A pair of Ferrystones swaps two places: on a redstone pulse everything in the three-by-three-by-three cube above one slab — blocks with their contents and creatures — trades places with everything above the other. A lift between floors, a hidden room, a workshop rolled in and out, a store you swap in.

2

Set the slab into the floor: the cube is above it, the slab is the middle of its floor. One Confluence gives two slabs; click a placed one with the other — it remembers it, and once placed they are a pair. A pulse at either slab swaps, no more than once every two seconds. Whoever stands on the slab and in the cube travels with it. The owner is whoever placed it; sneaking with an empty hand, they open it to guests.

ShiftStrataDrift

3

Only within one world, and only while both ends are loaded. Each slab pays its own chunk's flux: a tenth for every block of its cube, four times that for a block with contents; no murk. Bedrock and anything unbreakable, spawners, portals, the mod's place-bound blocks and someone else's land do not travel; a cube edge must not cut a door, bed or chest in half. In the Stillness the slabs freeze.

What it teaches

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