
The Repeat of the Hour
The last of the Still keep their hour even after the Restart. Read their Rule with the Loupe.
How to open it
- Read with the Loupe: Rule of the Still Hour or Winding Key
- Notes: The Stillness — 3
- After the entries:
The Restart
Pages of the entry
The Repeat of the Hour lets you fight the Unmoving and the Great Pendulum again — harder and for greater rewards. The Order answers the Restart: its hour can be wound again. Set the Winding Key into the founder's dais and the Unmoving comes out, and while he lives the riverbeds of the Hall stand as glass again; into the dead dial of the Clock Tower, and the Great Pendulum. Sneak with the key to turn it once, twice or three times.
Every turn is stronger: more health, heavier blows, shorter rests between moves; at three turns he is also harder to hurt, and the Sentinels come out at once. From two turns he calls for help in the first phase already, and one more; at three "the Hour holds": every half minute a Still Ring runs out from him — jump it or stand still. A trophy and a Hubstone go to each who dealt a tenth of the damage; at two turns the Hubstone is whole, at three there are two trophies, and the first time also a Running Dial.