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The Stillness

75 entries

The chapter’s canvas — as in the game’s Codex →
The Order of the Still HourThose who once stopped the world want to do it again. Read a Still Grain or a person of the Order with the Loupe.The ClockboundThe Order's novices tick. Read a Clockbound or its Escapement with the Loupe.The Rule of the Still HourThe rules of the Order open to one already drawn to rest. Read the Rule once your Dissonance passes 25.The StillnessA world where nothing flows. The arch is learned in the Quickstream: pass an arch into it, then read a Gauge Ring — an arch once stood in its middle.Thaw LanternA light by which the stilled moves again. Read Stilled Water or a Halted Flame with the Loupe.StillmetalThe metal of things that do not change. Read a Still Grain or a Stillmetal Vein with the Loupe.Restart SluiceCan the Stillness be let go? Read an Order guardian's trophy or the Heart of the Stilling with the Loupe.spoilerspoilerspoilerspoilerspoilerspoilerspoilerThe Eye of the HourAn eye of the Order that knows the way to its own. Study the Order of the Still Hour.DissonanceThe price knowledge takes from the mind. It opens by itself the first time your mind falls out of step.The Whisper of StillnessIt opens once your Dissonance passes twenty-five.The Edge of the BeatIt opens once your Dissonance passes fifty.The HushHow to quiet a mind out of step. It opens once your Dissonance passes ten.Hush ForkA ring that lifts Dissonance, if you hear it through to the end.Hush SachetA pinch of Hush on a cord, for one who can stand still.FigmentsShadows that repeat your steps. Read a figment with the Loupe.SentinelsElders of the Order, frozen in the Great Stilling. Read a Sentinel with the Loupe.The FontA basin that pours hushed water around itself.spoilerspoilerspoilerspoilerMireA blight that grows out of settled murk. Read silted soil or a mire creature with the Loupe.The PurifierA device that turns murk back into flux.Murk FlaskA flask that carries murk away.ClearwortA flower that drinks murk.Roiled BeastsMonsters the murk has stirred up. Fight a Roiled beast or read a Murky Geode.The SnarlA tear in the current, hanging in the air. It rises where murk is above half the riverbed and flux is still being drawn: be near when one rises, or read it with the Loupe.Pike PoleA hooked pole that untangles a Snarl.The SeineA net that combs the murk out of a Snarl.The BreachA crack in the ground with the Stillness showing through. Be near when it opens, or read the Still Sky.The SunkenThe mire has those who feed it. Read a Sodden or a Keener with the Loupe.Sunken LamentsTheir teaching is written in soaked wax. Find a Sunken Lament: Keeners carry them, and Mire Shrines keep them.The LeesThe underside of the flux shows through the seam of a Snarl. Read a Snarl with the Loupe.Clean CampOn the bottom it is clean only where someone keeps it clean. Read a Glowbloom or the Bright Shallows.NielloThe depth presses murk black. Read Niello Ore.Lees ShellWhat grows on the bottom out of murk? Read a Lees Shell.Life of the LeesNot only the Sunken live on the bottom. Read a Silt Ray, a Bubbleback, Murk Fry or a Silt Delver.spoilerMire AnchorThe dam guardian's anchor held the wall for an age. Read the Weirkeeper's Anchor with the Loupe.The QuickstreamSomeone drinks the flux by the Gauge Stones — where does it go? Go down to the Lees, then read a Master Gauge Stone and a Toll Tap.RacesRivers of living flux run through the air between the islands. Read a race with the Loupe — or a racefish swimming up it.QuickwaterThe sea under the islands of the Quickstream is flux in liquid form. Read quickwater.The Toll BarrageThe Tollkeepers dammed a race of the Drained Isles. Follow a gray, stopped race upstream — it ends at the barrage; read any stone of it with the Loupe.spoilerBelt ReliquaryThe Tollfarmer's Great Reliquary held what a whole barrage drank. Read the Tollfarmer's Reliquary with the Loupe.The Still BrinkSomewhere the Quickstream slows and stops. Read the Still Brink with the Loupe.The MeandersWhere the flux of the world goes round in loops, the Reckoners built a maze. Read Knotted Cord and a Gauge Stone.The RecountThe passages of a loop grow shut with stilled flux and open again. Read a shoal.The Summing LockA brass plaque with the rune of a current and tally dials below it. Read a Summing Plaque.spoilerspoilerThe SchismWhy the Reckoners split into three branches. Read a Summary Record.Dawn and Dusk PillarsMurk and flux can trade places — in their hour. Read a snarl.The Murk FumerMurk can be breathed out as smoke. Read a murkcap.Still AnvilA metal that does not change does not change the thing either. Study stillmetal.Still CastStillmetal stops the living too. Study stillmetal.Still RyeA grain of the Stillness sprouts if all around stands still. Read a still grain.spoilerStillweave VestmentsA robe flux passes through reluctantly. Study Stillmetal and Dam Plate.Order GearWhat held the Order together. Study the Prior; read a Bellringer's habit, Vowkeeper plate or Order Boots with the Loupe.Freshet SteelStillmetal that flows again. Study Stillmetal and wootz; read Freshet Ore with the Loupe (a vein gives it inside a Thaw Lantern's circle).Flight in the StillnessThe Freshet Mantle will carry you in the Stillness too. After the Restart, read the Restart Sluice where the Restart happened with the Loupe.Deep MirrorStep into a mirror and out of its pair. It needs a mind that has fallen out of step before.Murk DruseA crystal that drinks a chunk's murk. Discover Murk.spoilerThe Hourless WoodA grove caught by the Great Stilling: rain hangs in the air, the birches all lean one way. Read it with the Loupe.Life of the IslesHerds roam the isles of the Quickstream, and something swims in the dust of the Drained Isles. Read a Racestrider or a Dustfin with the Loupe.Rime Moths and SalamandersNot everything in the Stillness is dead: Rime Moths and Salamanders wake by a Thaw Lantern. Read a Rime Moth or a Salamander with the Loupe.