
How to open it
- Notes: Basics — 3, Artifice — 2
- After the entries:
The Clockmakers,
The Flux Workbench
Pages of the entry
The Marking Watch takes you back a minute: click it, and a mark is set where you stand; click again or wait a minute — and you are there again, with the health and hunger you had at the mark. Before a risky jump, a descent into a lair or a sortie over the edge, it is your way back. Things and the world do not go back: what you took stays with you, what you broke stays broken.
Only you can see the mark: a pale rune of Tempo on the ground, and an arc runs down its ring — the time left until the return; the bar under the watch shows the same. After a return the watch rests five minutes; a return leaves a Ripple unless you are under the Hush. The mark breaks without a return if you leave its world, die, there is no room to stand at it, or in the Stillness — if it or you are off thawed ground.