Fluxionwiki

Orbs

Chapter: Alchemy

Light that needs neither a candle nor a hook to hang from. Read glowstone dust with the Loupe.

How to open it

  • Read with the Loupe: Glowstone Dust or Glowstone or Glowstone
  • Notes: Alchemy — 3
  • After the entries: The Crucible

Pages of the entry

1

An orb is light with no candle and no support, an Ember orb also heats a Crucible without fire, and any orb marks vessels. Glowstone dust is Gleam asleep in stone: thrown into a distillate where a single primal current has gathered, it curls around it into an orb of living flux. The orb hangs where it was placed and shines at full strength; you walk through it, and a touch takes it down whole.

TideStrataEmberGaleLatticeFray

2

Gather four parts of the orb's current and one part of Gleam, then throw the dust in last — two orbs come out. The dust gives the Gleam itself: the first pinch dissolves and leaves it in the distillate. Keep the heat gentle: at a strong boil the dust multiplies. If there is Halo in the brew, the dust gives a glint, not an orb.

3

Two orbs in one brew. If the dust fits two at once — say, the distillate holds both Strata and Ember — the orb whose current there is more of is born. With equal parts, the first in this row of runes: Tide, Strata, Ember, Gale, Lattice, Fray.

TideStrataEmberGaleLatticeFray

4

An ember orb is warm. Set it under a Crucible, and the Crucible will simmer over gentle heat without fire or smoke for as long as you like.

5

An orb marks vessels. Touch an empty, unbranded vessel with it, and the orb sinks into the bronze tag and burns the rune of its current there: the vessel will call that current along the siphons before a single part has reached it. A filled vessel is branded with flint and steel, by what is inside. To set an orb down beside a vessel, sneak.

What it teaches

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