Fluxionwiki

Alchemy

45 entries

The chapter’s canvas — as in the game’s Codex →
The CrucibleA pot in which things dissolve into currents. Read a cauldron and water with the Loupe; water, herbs and flowers bring notes of Alchemy.Wheel NeighborsWhat becomes of currents in the Crucible: which get along and which clash.FluxsteelSteel steeped in flux: dark, with a vein of light inside. Read iron with the Loupe — and keep lava under the Crucible.Hearth BrewingNot everything in the Crucible is metal and gems. Read a flower with the Loupe.ReformingThe Crucible makes one thing into another. Read sand with the Loupe.The Brimming JugA jug that draws the Tide of its place.OrbsLight that needs neither a candle nor a hook to hang from. Read glowstone dust with the Loupe.BindwaxWax that holds tighter than resin. Read a honeycomb with the Loupe.Opaline from QuartzThe gem of the depths can be grown in the Crucible. Read quartz with the Loupe.Quickdust from the CrucibleThe dust that wakes flux can be brewed. Read redstone dust with the Loupe.GlintsA spark of living flux can be brewed and caught. Learn Halo — it sleeps in current shards.Crystal SeedsA crystal can be grown, not only found. Learn Bloom — read an apple or bread with the Loupe.DistillateA current in liquid form can be kept: it is poured into vessels. Read glass with the Loupe.SiphonsGlass tubes along which distillate flows by itself. Discover Drift, the current of motion.The GyreA great store where currents swirl without mixing. Read a vessel with the Loupe.VialsDistillate can be carried — eight parts at a time.DistillationA thing need not be dissolved — it can be distilled, and its currents rise on their own. Read fire with the Loupe.Side Outlets and the Settling VatMore columns and less murk at the retort.Valves, Narrows, Pumps and the DipstickSteer the distillate, decide who comes first, and lift it up.The Holding ChamberMeasure out a portion and give it all at once.The SeparatorSplit a compound current into its parents.The Brewing TowerA Crucible-samovar: it brews by itself while it is fed. A milestone of alchemy.The Mixing VatAdd two currents into one — by the rules of the basin.The AtomizerA potion as a cloud — paid in distillate, not in bottles.BandsA vessel need not be replaced — it can be banded.The Fluxsteel RetortA gourd of fluxsteel holds the flux steady.The Still RetortIn a still casing time stands — and nothing is lost. Study the Bright Retort and Stillmetal.Ore PanningWater carries off the waste rock — the heavy stays. Read raw iron.The Druse VatShards can be grown from distillate — after a pattern.Grit and SeasoningA shard can be crushed — by weight.The Bright RetortBrightsteel holds no murk — nor does a retort of it.The Wootz RetortThe pattern of wootz remembers the currents of the place.The Freshet RetortFreshet steel remembers the flood.CounterflowA pump that shoots distillate.Veil VarnishA varnish that hides armor from eyes, not from the flux.Caustic BrineA liquid that dissolves the living and things. Read rotten flesh.Seeding BrineA brine that makes crystal seeds grow faster.Current PodsA current can be grown. Read wheat seeds.Keen HearingSound can be seen. Read a note block.Cradle of CurrentsA creature's currents can be poured. Study the Brewing Tower and read a Snarl.SpeculumCopper and antimony — bronze brighter than a mirror. Read copper.Potion BrewingThe Crucible brews the game's potions from currents. Read nether wart with the Loupe.Unheard-of PotionsPotions no brewing stand makes: haste, resistance, luck. Read a golden apple, a beacon or a totem of undying.Current GuisesDrink a current and become it. Read a glint, a blaze or a breeze with the Loupe.SwirlFlux water can pull the living. Read a cow or a sheep.