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Rite Repair

Chapter: Confluence

A Confluence mends a worn item with its own material — the enchantments stay, and the anvil's price does not grow. Read an anvil.

How to open it

  • Read with the Loupe: Anvil or minecraft:chipped_anvil or minecraft:damaged_anvil or Anvil or minecraft:chipped_anvil or minecraft:damaged_anvil
  • Notes: Confluence — 6
  • After the entries: Forgotten Enchantments

Pages of the entry

1

Rite Repair gives a worn item back its durability and leaves everything else on it: enchantments, weavings, the Forge's tempering. The anvil's work cost does not grow — an item the anvil will no longer take ("Too Expensive!") the Confluence mends again and again. Lay the worn item on the central plinth, pieces of its material on the side plinths (the one an anvil takes: iron for iron, diamond for diamond), vessels of distillate nearby, and touch the Heart with the Conduit.

Craft

2

A piece of material mends a quarter of the durability. No more pieces than the item needs: the Heart asks you to take the extra ones off, and it will not take a whole item. The distillate goes by the wear: for each quarter, two parts of Craft and half the currents of the material itself (at most six parts of those). An iron pickaxe worn by a tenth needs three parts; one worn by nine tenths, nineteen.

A repair is a simple Confluence; a dear item (diamond, netherite, the workshop's metals) badly worn makes it middling, and then the altar needs its calm. An item with no repair material — a bow, a fishing rod — the rite does not mend. A repair changes only the wear: a tempered item stays tempered, a bought one stays bought.

3

Iron by iron, diamond by diamonds: on the card the item is worn by three quarters.

What it teaches

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