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Switches and Memory

Chapter: The Conduit

A tracery that asks and remembers. Read a comparator.

How to open it

  • Read with the Loupe: Redstone Comparator or Redstone Comparator
  • Notes: The Conduit — 6
  • After the entries: The Pantograph

Pages of the entry

1

One lens, different spells: a Switch asks at the moment of the cast and leads the stream straight on if yes, aside if no. Is the target undead, burning, wet, a friend; is the flux of the place full, is it dark, are you sneaking. At the undead — life, at the living — fire; Brace for friends, an Arc for foes. Switches are cut on a Lens Blank and a great one.

LatticeMind

2

A Surge gathers casts: the stream goes on every second, third or fourth cast — that many times stronger; the count lives in the lens itself. A Scent remembers a target: a cast marks the one you look at, and the mouths behind the Scent fly to it for thirty seconds wherever you look. A spring can be a vial too: a full vial of distillate gives a stream of any current.

TempoSense

3

Up to four switches on a board, up to four surges. A switch is 2 facets, a surge and a scent 2 each; the price is a shard of Lattice, Fray and Gale. Patterns: «Healer», «Thunder Bank», «Hunter».

FrayGale

What it teaches

On this page