
Tuning Pegs
A weaving can be slackened like a string — and tightened again. Read a note block with the Loupe.
How to open it
- Read with the Loupe: Note Block or Note Block
- Notes: Confluence — 4
- After the entries:
Weavings
Pages of the entry
Tuning Pegs let you switch a thing's weavings and enchantments off and on — each one on its own. What is off does nothing at all until you turn it back on: one pickaxe holds both Silk Touch and Fortune, Vein works only when you want it, and Pull stops dragging loot into a full inventory. The pegs are made on a Flux Workbench and put on at a crafting table: the pegs and a thing that holds at least one weaving, in any slots.
Over a pegged thing, hold the "Gear Details" key in any window with slots — a sheet of its weavings and enchantments opens, each with its own peg in a brass groove. A click on the row slides the peg: on the right, flux runs along the groove and it acts; on the left, the groove is empty and it is off. A thing of the world or of another mod gets the same sheet, only without lore. Pegs slide on a thing in your inventory; in a chest you can see them but not slide them.
Enchantments that contend lie on one thing together, but only one acts: turn Silk Touch on and Fortune falls asleep, and the other way round. That is how you gather them: switch Fortune off and lay a Silk Touch book on with an anvil. The pegs never switch off a curse. One enchantment never lies twice: a book or an Inscription over a sleeping one raises it no higher than the greater of the two.
While an enchantment is off, a grindstone, an enchanting table and an anvil (as the right-hand item) will not take the thing — turn it on first. The pegs do not change the anvil's work cost. A weaving that is off does not strain the thing: only the ones that are on make it tense, while the next weaving costs more for all of them.