
Totem of Mooring
Holds every jump in place: in its circle endermen and shulkers can't teleport — they stay and fight — and chorus fruit and ender pearls carry no one in or out. Empty hand: show its circle. Sneak: change the radius. Pays with the chunk's flux for each event it holds.
kindblockcreative tabFluxiongroupTotems
Currents
What the Loupe reads: 6 in all. Wheel of Currents
In the Codex
Entry
Totems of the Watch — A law for defense: no visitor, no shot, no jump. Read an enderman.
Device
Device group: Totems.