
Tide Shard
Tide in hand: it goes into quickdust, wakes flowstone and pays the Flux Workbench for Tide where none flows. Cold and wet: the current of water, held still.
kinditemcreative tabFluxion: Materials
Currents
What the Loupe reads: 5 in all. Wheel of Currents
Where to get
Found in the World
Cave nests by water, lush and dripstone cavesSilk Touch takes it; or grow a Crystal Seed
Caches
Reckoner ruins, the Overworld and the Lees
Reckoner ruins, the Overworld and the Lees
Reckoner ruins and hollow willows; the Lees
Reckoner ruins, the Overworld and the Lees
Vaults of the Flooded Archive and Great Dam
Clock Tower vault, the Stillness
By a Dismantled Weir, the Rustling Fens
Flooded Archive: the tablet store
Flooded Archive: the vault
Great Dam: the strongbox niche, the Lees
Great Dam: the vault, the Lees
Great Lock: the balcony of a vane hall, the Quickstream
Great Lock: the vault in the lower head (after both puzzles), the Quickstream
Keeper's Lodge, the Quickstream
Rooms of the Meanders
Vault of the Loop (after the Auditor), the Meanders
Hour Vault of Midstep, the Stillness
The Reckoners' Well, the Flowstone Grottoes
The Catch Heap of a Snagling Camp
The Catch Heap of a Snagling Stilthold, the Rustling Fens
The Founder's Hall vault, the Stillness
Sunken Sanctum: side halls
Tollkeeper camp of a Toll Barrage, the Quickstream
Counting chamber of a Toll Barrage (after the Tollfarmer)
and 1 more
Trades
Herbalist, level 4
Deeds in the World
Brush the catch off a Driftback's back with an empty handa new catch snags on it in 5 minutes
Clean the murk: silted stone settles into ita pickaxe may knock out the place's shard
Untangle a Snarl with the Pike Polethe tighter it was twisted, the richer
Untie a Catch Bundle: one thingriver things often, ore and shards now and then, treasures rarely
Crack open Black Murky Geode
Crack open Deep Murky Geode
Crack open Murky Geode
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