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The Eye of the Hour

Chapter: The Stillness

An eye of the Order that knows the way to its own. Study the Order of the Still Hour.

How to open it

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1

The Eye of the Hour leads to the lairs of the Order. Use it and it finds the nearest one — its needle points there, in your hand and in your inventory, and a line names the place, the side and the distance. In the overworld the Eye sees the Chapels of the Still and the Gauge Rings — the way into the Stillness lies through a ring; in the Stillness it sees the Bell Tower, the City of Midstep, the Clock Tower and the Founder's Hall, where the guardians and the masters wait. Sneak and use it to choose what it seeks: everything at once or one place. The Eye sees about a thousand blocks around, in the Stillness two thousand.

TempoStill

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The Order's clockmakers carried the Eye so as not to lose one another in the stopped world: its needle does not run round the dial but looks to where the hour stands. It is made at the Flux Workbench from a clock, an opaline, two Still Grains and a speculum sheet — an unraveled Snarl and the Seine give the grains, so the Eye can be made long before the Stillness.

What it teaches

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