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Pond and Lockgate

Chapter: The Conduit

A tracery with memory and logic: hoard, spend, ask «and». Read a repeater with the Loupe.

How to open it

  • Read with the Loupe: minecraft:repeater or minecraft:repeater
  • Notes: The Conduit — 6
  • After the entries: Switches and Memory

Pages of the entry

1

A Pond hoards strikes, a Ladle spends them when needed: in a quiet moment the stream goes into the Pond as a charge, in a fight the Ladle draws it and adds a strike. A Lockgate lets the stream on only if both channels arrive — with switches that is «and»: Rend only if the target is a foe and wounded. An Overflow splits strength unevenly.

TideBind

2

One Pond per tracery, up to 4 charges (6 on a great blank); the charges live in the lens. A Ladle is a spring of the Pond's current, strength 1: an empty Pond silences the Ladle and all it flows into. The Switch asks «Pond holds», «Alternate» — every second cast — and «Chance». An Overflow lets no more than strength 1 or 2 straight on, the rest aside. Patterns: «Reserve», «Finisher».

LatticeEcho

What it teaches

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