
Pond and Lockgate
A tracery with memory and logic: hoard, spend, ask «and». Read a repeater with the Loupe.
How to open it
- Read with the Loupe:
minecraft:repeaterorminecraft:repeater - Notes: The Conduit — 6
- After the entries:
Switches and Memory
Pages of the entry
A Pond hoards strikes, a Ladle spends them when needed: in a quiet moment the stream goes into the Pond as a charge, in a fight the Ladle draws it and adds a strike. A Lockgate lets the stream on only if both channels arrive — with switches that is «and»: Rend only if the target is a foe and wounded. An Overflow splits strength unevenly.
One Pond per tracery, up to 4 charges (6 on a great blank); the charges live in the lens. A Ladle is a spring of the Pond's current, strength 1: an empty Pond silences the Ladle and all it flows into. The Switch asks «Pond holds», «Alternate» — every second cast — and «Chance». An Overflow lets no more than strength 1 or 2 straight on, the rest aside. Patterns: «Reserve», «Finisher».