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Target and Latch

Chapter: The Conduit

A tracery that strikes not where you look and not when you cast. Read a tripwire hook with the Loupe.

How to open it

  • Read with the Loupe: minecraft:tripwire_hook or minecraft:tripwire_hook
  • Notes: The Conduit — 6
  • After the entries: Switches and Memory

Pages of the entry

1

A Target picks the target for the mouths behind it: yourself — healing and wards, the nearest foe — the strike finds it without your gaze, under your feet, behind — at whoever chases you, the avenger — whoever hurt you in 10 seconds, the most wounded friend. A Latch charges a strike in advance: it waits at your side for an event and strikes then.

SenseTempo

2

Latch events: you are hurt — at whoever hurt you; you hit — at the one you hit; you kill — at the nearest other foe; you land from a height — under your feet; a foe comes near — at it; you break a block — into that block. It waits 15 seconds on a Lens Blank and 30 on a great one; you hold up to four latches, and the Conduit line says how long they wait. A Target behind a Latch outranks the event: «hurt → yourself» is a heal at the moment of the blow.

BindWard

3

The Switch learns new questions: about the target — is it near, in a crowd, airborne, armored; about you — night, storm, in water, falling, sprinting, looking down or up. Patterns: «Avenger», «Homing», «Shockwave», «Vein Digger».

WingMind

What it teaches

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