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Wootz Garb

Chapter: Confluence

Cloth that guards against its own place. Study Wootz, the Fluxionist's Garb and the Updraft.

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1

Wootz Garb guards against the danger of its place: sewn with Ember it laughs at lava, with Tide it breathes long under water; the Vane Mantle for gliding grows from it too. Wootz damask — flux cloth woven with wootz wire — takes the pattern of its wootz nuggets. On two pieces the pattern is faint, on four it is at full strength.

2

Pattern's Answer: on four pieces a foe that strikes you up close gets the pattern's currents — Ember burns, Rime freezes, Tide throws back, Strata roots, Venom poisons, Bloom heals you. Pattern Flare: crouch twice and for ten seconds the pattern works twice as strong; it rests a minute. Flare before lava, the deep or a fight. Wet damask and a murky chunk silence both the answer and the flare.

3

The flaw: damask drinks water. In water the garb grows heavy, and for ten seconds after it the pattern stays silent. Diviner's Spectacles lenses are set into the hood.

4

Gliding. The heart of an Updraft on fluxsteel wire is a Vane; a Confluence grows it onto a Wootz Coat, and out comes a Vane Mantle. A jump in the air opens the vane: a slow glide forward, hold jump to hover, sneak to fold. It does not lift you: height comes from an Updraft or a cliff.

5

The mantle pays with flux: over a chunk with flux above three quarters of its bed, with the land's flux, otherwise with its own charge; in rain it glides for free. In a murky chunk and under water the vane will not open, and a strong blow folds it.

GaleWingDrift

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