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Spirits: Occultism

The Occultism branch: a binding rite puts a spirit into a flux device — Foliot Dipper, Djinni Spinning Wheel, Afrit Brazier, Marid Well, Afrit Cinder, Dissonance Gem; the Spiritcatcher, Otherworld Opaline, miners and crushers on flux ores, Two Sights.

Needs Occultism

On NeoForge — the official Occultism, on Fabric — its unofficial port with the same content; the branch works on both Minecraft 26.3 and 1.21.1. Without the mod the branch's items stand silent, the tooltip carries a red "Needs" line and the Codex chapter Spirits is locked.

An Occultism player has spirits walking the base — foliots, djinn, afrits, marids, summoned and bound with chalk circles. With the branch they work for the fluxionist too. In the lore a spirit is a current of Soul that flows by itself and didn't freeze in the Great Stopping; that is why a bound spirit works without fuel, and an afrit's flame carries flux even into the Stillness.

Otherworld Opaline

Otherworld Opaline — opaline thrown into Occultism's Spiritfire. It is the heart of every spirit device and the bead of the Spiritcatcher. The same Spiritfire makes a Clogged Lumenash Grate clean again.

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The binding rite

A spirit device is made by an Occultism "craft" ritual: on the crafting pentacle of its tier, the bound Book of Binding of that tier in the Golden Bowl (it goes into the device with the spirit), the device's parts and Otherworld Opaline in the Sacrificial Bowls.

ThingSpirit, secondsWhat it gives
Foliot Dipperfoliot, 60carries distillate without siphons to a paired holder within 16 blocks: every 8 s up to 4 shares of the fullest current
Djinni Spinning Wheeldjinni, 90spins the nearest skein with the flux of the eight neighboring lands — a share every 5 s
Afrit Brazierafrit, 120a Crucible on it boils hard without fuel, and it burns the chunk's murk — 0.05 a second
Marid Wellmarid, 180the chunk's murk into flux (0.1 a second), a dry chunk is topped up from a full neighbor
Afrit Cinderafrit, 90in the Stillness, in hand, every 30 s thaws a 3-block circle around you; 32 charges, refilled with Ember from a vessel
Dissonance Gemafrit, 90drinks up to 12 ordinary Dissonance; full and smashed while sneaking, it lets out an Unbound Afrit

The Dipper's pair is set before placing: sneaking, press it on a holder — one item of the stack becomes paired. One job per place: a dozen devices in one chunk don't multiply the work. The spirit shows in the device as a little light with eyes in its tier's color.

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The Spiritcatcher

Spiritcatcher — a brass hoop on a Vessel: the trace of spirits working nearby drips as distillate into the vessel below — a foliot gives Soul, a djinni Weave, an afrit Ember, a marid Halo, one broken loose Murk. Made on a Flux Workbench after the Spiritcatcher entry.

Flux Workbench
flux 10
Place currents:LatticeGaleNeeds Occultism

Miners and crushers

  • Occultism's Dimensional Mineshaft also mines flux ores: opaline, niello and shards of the six primals.
  • Crusher spirits give two items from opaline, niello and antimony ore.
  • Flux matter in Occultism rites replaces the rare: Infused Lenses — on opaline, a Soul Gem — on speculum, a tier 3 storage stabilizer — on stillmetal.

The Otherworld under the Loupe

Otherworld blocks hidden without the third eye — stone, trees, ore — are read by the Loupe as they truly are: they flow with Soul. Two Sights — Occultism's Otherworld Goggles and Diviner's Spectacles on a crafting table: the same goggles give the third eye and show what current-holding devices hold.

What next

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