Flux and Murk of the World
The flux and murk of every chunk: a place's riverbed, how flux flows and refills, the riverbed floor, the willow and the lumenash, where to set a workshop.
Flux is what a fluxionist works with: the Flux Workbench, the Conduit, Confluence and devices draw it from the land around them. Where the flux runs full, work goes on; where it is drained, work stops. Every chunk has its own store of flux and its own murk, and both show by the Loupe's crosshair: Flux N / M and murk.
The riverbed
The riverbed is how much flux a chunk holds when left alone: the second number by the crosshair. It depends on the place:
| Place | Riverbed |
|---|---|
| a river | 110 |
| a swamp | 95 |
| a jungle | 90 |
| mushroom fields | 85 |
| caves | 80 |
| forest and taiga | 70 |
| ocean and beach | 65 |
| plains and savanna | 55 |
| snowy places, the Nether | 45 |
| mountains and hills | 40 |
| desert and badlands | 28 |
| the End | 18 |
That is the middle: each chunk has its own riverbed, from three quarters to five quarters of this number. Places from other mods without their own tags are read by their climate. Fluxion's own places hold their own riverbeds — up to 160.
Flux flows
- It seeps to the neighbors: every second a chunk gives each of its four neighbors 6 % of the difference in fullness — from full to empty, like water through sand. Rivers, valleys and Gauge Stones are its beds: along them it runs faster.
- It refills by itself: every second a chunk gains a hundredth of what it lacks up to its riverbed.
- An overfull chunk spills: a chunk filled above five quarters of its riverbed gives the surplus to its neighbors twice as fast.
So a chunk drained at once among full ones is 90 % full again in seven or eight seconds, while a chunk held right at the floor keeps giving for a long time — about 13 flux a second: the neighbors two or three chunks around feed it. A device that drinks less than a couple of units a second holds up anywhere.
The riverbed floor
The lowest tenth of the riverbed is the floor: the Flux Workbench and gear top-ups take only what lies above it. Devices cannot dry a chunk below the floor: the land stays alive. What the land lacks, the Flux Workbench takes from the shards in its sockets.
Murk
Flux drawn roughly does not vanish — it stagnates into murk: in Crucible remelting, in a broken confluence, in a cheap lens. Murk does not seep to the neighbors but settles where it was spilled.
- Murk takes the place of flux: a chunk refills only up to "riverbed minus murk". A murky workshop is not just dirty — it has less flux.
- Above a third of the riverbed, settled murk grows mire; above half, if flux keeps being drawn, a Snarl may rise.
- Murk flakes in the air show even without the Loupe: the murkier the surroundings, the more of them.
How to clear murk and what to do about mire is in Murk and Mire.
The willow gathers, the lumenash cleanses
- A weeping willow by water — a willow trunk in the part of the chunk where or under which there is water, with its leaves or strands in the chunk — raises its chunk's riverbed 1.35 times. Even the poorest chunk with a willow holds no less than the place's average. One willow per chunk: a second adds nothing; a felled trunk puts the willow out at once.
- A lumenash with living leaves turns its chunk's murk into flux — 0.02 a second per trunk, up to three trunks per chunk. One lumenash clears a plains chunk from the mire threshold in about 15 minutes: it keeps a tidy workshop clean but does not save a rough one. Every few seconds sparks of Gleam flash over a cleansing lumenash.
- Mire in the riverbed — silted blocks where there is water — lowers the chunk's riverbed by a fifth: a workshop by a river has reason to clean up.
Where to set a workshop
| Good | Bad |
|---|---|
| by a river, a swamp, in a jungle | in a desert, on a mountain |
| with a living willow by water in the chunk | where murkcaps grow |
| with a lumenash nearby, if the work is dirty | in a Stagnant Backwater: murk settles there by itself |
| near a tuned Gauge Stone | near a Snarl: devices within 8 blocks of the seam misfire |
Other worlds
- The Nether and the End have riverbeds of their own (45 and 18); climate is not read there.
- The Stillness is a world where nothing flows: there is no flux in it, and devices run on what you bring along.
- The Lees are the bottom of the flux: murk flows there, and every chunk's flux is only its own.
Omens of the flux
Now and then the world changes the flux for a while. The Roll Call of Gauge Stones on a clear midnight gathers the surrounding
flux to your workshop, the Spillover of the Quickstream deepens the riverbed under the race 1.4 times for eight minutes, a Murk
Storm strikes murky chunks, and the Tollkeepers' Toll Collection dries three chunks around your Gauge Stone to the floor.
An omen you witness is written into
Omens.
What next
- Murk and Mire — what murk threatens and how to clear it.
- The Codex of Currents — the path through the entries.
- Aptitudes — Finesse makes the Flux Workbench thriftier.
- The Flux Workbench and Devices and machines — who drinks flux, and how.