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Riftscope

How to find a rift in the void of the End and tear open its seam.

Riftscope is the instrument of the dark road. It works only in the End, under the open sky and with four Eyes of Ender in the sockets of its deck.

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Assembly

The riftscope is a multiblock: a five-by-five deck, sockets in the middle of each side, a two-block column. The journal shows the layout. An eye goes in by using it on the socket itself — like an End portal frame. When dismantled, the eyes drop.

Hands-on

What to doHow
Start observingright-click the riftscope
Find a riftfollow the void sparks: they spiral toward the rift from all over the sky
Tell that it is closeright at the rift the crosshair catches ripples and you hear knocking
Tear the seamup close a seam shows — a broken line. Trace it with the crosshair while holding the button, segment by segment, from either end
If you slipthe last segment heals — take hold of any untouched part again
Zoommouse wheel

A seam torn to the end opens into a rift, and the journal counts the find. All rifts are searched at once, in any order.

A rift in the End sky
A rift in the End sky
The crosshair on a seam vertex
The crosshair on a seam vertex
The seam is torn — the rift is open
The seam is torn — the rift is open

Void shards and the call

Instead of shooting stars, little cracks flash in the End sky — catch them to get void shards. Shards pay for a call (the hint key, H by default): for three shards it briefly shows the nearest unfound rift and drives all the sparks toward it, and while it sounds an arrow at the edge of the screen shows which way to turn. A found rift brings four shards — enough for the next call.

Beyond the rifts lie the four worlds of the dark road, reached by the shuttle. See “The roads”.

A crack in the sky: aim before it closes
A crack in the sky: aim before it closes

What next

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