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The roads

The mod’s three roads — the sky, the dark and the fire — briefly and without spoilers.

The mod has three roads. Each starts with its own instrument, leads through its own worlds and needs its own transport. You can take any of them in any order, but the journal leads along the sky road first.

The sky road

It starts with a telescope on Earth. Telescopes grow — refractor, reflector, astrograph, graviscope — and each sees further: first the constellations and the Moon, then the planets. A world you have found can be visited by rocket: the lunar, interplanetary, heavy and deep-space rockets fly further and further. Beyond that the road leads to your own ships and open space.

The road’s worlds are the Moon, Mercury, Venus, Mars, the giant planets and their small worlds. In detail — in the world reference.

The Sky Road: to the planets of the Solar System
The Sky Road: to the planets of the Solar System

The dark road

It starts in the End. The riftscope looks not at the stars but into the void: rifts hide in it, and you have to find them and tear them open along the seam. Beyond the rifts lie four worlds, reached by the shuttle. See “Riftscope”. How it ends — behind a spoiler.

The Dark Road: the Interrift beyond the End sky
The Dark Road: the Interrift beyond the End sky

The fire road

It starts in the Nether. The magmascope looks down into a bowl of lava: vents are found by ear and opened with strikes in time with their pulse. At the bottom of the vents lie worlds of fire, reached by the bell. See “Magmascope”. How it ends — behind a spoiler.

The Fire Road: the Depths under the Nether
The Fire Road: the Depths under the Nether

What all roads share

  • Every world has a master — a boss at the heart of that world’s dungeon. While it lives, the world’s gate sleeps.
  • Gates — nine-by-nine rings on all the worlds at once. Awakened gates link the worlds, bypassing transport. See “Gates”.
  • Peoples live on many worlds: you trade with them, talk to them and take their tasks. See “Peoples and tasks”.
Spoiler: this describes a place reached late in the game.

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