Fluxionwiki

Current Circles

An ink circle on a field of Flowstone Slabs: how to draw a small and a great circle, what goes into the sockets, field deeds and rites, the Through-Circle.

A current circle is an ink drawing on a field of slabs underfoot. Put currents into its three sockets and the circle does the work itself: tills, reaps, heals, keeps monsters out, smelts, carries you to its pair. It pays with the flux of its own chunk and leaves almost no murk. Codex entries — Current Circles, Current Glyphs, Through-Circles and four rite entries.

A small Ward circle: Ward, Lattice and Gleam glyphs in the sockets
A small Ward circle: Ward, Lattice and Gleam glyphs in the sockets
From above: a small 3 × 3 circle and a great 5 × 5 one
From above: a small 3 × 3 circle and a great 5 × 5 one
A great healing circle at night: the rune belt glows all the way round
A great healing circle at night: the rune belt glows all the way round

How to draw

  1. Lay bottom Flowstone Slab in a square at one height: 3 × 3 — a small circle, 5 × 5 — a great one. The slabs are dry and not taken by another circle.
  2. Run the Ruling Pen over the middle slab. A small circle costs 24 of 96 ink marks, a great one — 48. The circle's arrow points where you face.
  3. A great circle grows from a small one: add sixteen slabs around it and run the pen again — the socketed items stay.

Short of a slab or ink — a mod line says how many. The field plan with a ghost is on the Current Circles page.

  • Hands. Any slab of the circle acts as its middle: an item goes into the first free socket (one item per socket). Sneaking with an empty hand — the last socket back. Sneaking with the Ruling Pen — erase the circle (the slabs stay, the items go to you).
  • Any slab broken — the whole circle falls apart, socketed items drop at the middle. Pistons don't move circle slabs.
  • A redstone signal on any slab puts the circle to sleep — that is how you switch a rite off with a lever.
  • The Loupe over any slab reads the whole circle: socket currents, what it does, why it sleeps.

What goes into the sockets

  • A primal current shard or a distillate vial — good for field deeds.
  • A current glyph — the sign of any of the 42 currents; it never runs out and never breaks. The Crucible casts it from a Glyph Blank (stonecutter: Flowstone → 4): the blank is the catalyst, the distillate holds 4 shares of its current. Won't brew without the Current Glyphs entry.
  • Only glyphs wake rites. A circle whose filled sockets are all glyphs works one block wider.
Crucible
4Wardany heat

Socket currents add up along the Wheel: if two currents make a third, the circle reads the sum too. The combination is exact — an extra current throws the circle off ("The sockets add up to nothing").

Strength and radius

The radius comes from the flux of the circle's chunk: under half the riverbed — 2 blocks, up to the riverbed — 3, up to one and a half riverbeds — 4, in flood — 5. An all-glyph circle is one block wider, a great one two more (up to 8). Every deed takes the flux of its chunk, but never below the riverbed floor: on drained land the circle waits.

Field deeds

Any sockets — shards, vials or glyphs.

SocketsDeedWhat it doesEveryFlux
Strata ×3Tillingturns turf, dirt and paths into farmland2 s0.2
Edge Root LatticeReplantingharvests a ripe crop and replants it2 s0.3
Hollow ×3Gatheringpulls dropped items to the circle¼ s0.02 per item
Bloom RootNourishinga growth step for crops (up to two at once)2 s0.3 per crop
Edge RootReapingharvests a ripe crop2 s0.2
DriftCarryingcarries items and small creatures along the arrow0.1 sa little
TideMoisteningmoistens farmland — only where Tide flows in the place2 s0.05 per cell

Rites

Glyphs only. "Crouch" means: stand on the circle and crouch — the rune belt rises to your chest; step off and it cancels.

GlyphsRiteWhat it does
Ward Lattice GleamWard Circlethrows monsters outward: they won't step in
Bloom Soul TideHealing Circlehalf a heart to people, animals and villagers every 2 s, up to six at once
Echo ×3Watch Circlea comparator by a slab reads how many living things are in the circle (up to 15)
Still ×3Still Circledropped items in the circle don't despawn (up to 64)
Alloy Ember EmberSmelting Circlesmelts thrown items by furnace recipes, no coal, but 0.15 murk per item
Gale Tide SparkWeather Circle (great, crouch)clear → rain → thunder → clear; 20 flux and 1 murk
Echo Strata WantDowsing Circle (crouch)ore veins glow through stone for 30 s: small — 32 blocks down, great — to the bottom of the world
Tempo Fray StrataCircle of Yearscopper takes patina, brick and cobble turn mossy and cracked
Mind Still LatticeMemory Circle (crouch)remembers a build and puts lost blocks back from chests by the circle
Bloom Bloom FangBreeding Circleputs two adult animals of one kind "in love", no feed
Want Fang EchoLuring Circleanimals around walk into the circle
Weave Shift MindDisenchanting Circlemoves one enchantment from an item onto a plain book; curses stay
Tempo Spark CogHastening Circlefurnaces, smokers, brewing stands and campfires in the circle work twice as fast
Wing Gale GleamRising Circle (crouch)lifts you straight up onto the ground above: out of a shaft to the sky
Soul Bind DriftRecall Circle (great, crouch)die anywhere — your items wait at the circle and come out when you return
Bloom Echo HaloCalling Circle (great, crouch)calls onto the circle an animal that lives in this place
Prism Shift CraftPainting Circlea thrown dye colors wool, glass, terracotta, concrete and sheep
Hollow Ember GaleDraining Circleboils away water and lava under the circle

Every deed and rite with its numbers is in the recipe reference:

Loading recipes…

Bans on a place ("nothing explodes here", "no monsters spawn here") are not circles but totems: a circle does work, a totem holds a law.

The Through-Circle

Two circles — an entrance and an exit: stand on one, crouch — and you are on the other.

  1. Sockets — Shift, Drift and Bind glyphs: a lone Through-Circle.
  2. Press one more Bind glyph against it — it remembers the circle (tooltip "Remembers the Through-Circle at x, y, z").
  3. Put it into a second circle's socket together with Shift and Drift — a pair. The far circle may be asleep: the pair is a world record.
  • Step: stand inside the rim and crouch; after a second and a half (30 ticks) you are in the middle of the far circle, facing along its arrow. Step off — canceled. Cooldown — 5 s. Your own pets standing on the circle come along — up to two. The circle carries no items and no other creatures — items go through Through-Mirrors.
  • Cost — flux of the departure chunk: 4 + 1 per 100 blocks, up to 16; between worlds — 24. No murk, no Dissonance.
  • Worlds: a small circle leads within its own world; between the Overworld, the Nether and the End — only great circles on both sides. The circle does not lead into the mod's worlds.
  • Owner — whoever socketed the last glyph. Sneaking, press with any glyph to open the circle to guests or close it.
  • The far land is not kept loaded: it arrives for the moment of the step and leaves on its own.

What next

On this page