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Currents and the Wheel

Forty-two currents: Springs, Poles and compounds, neighbors and opposites on the Wheel, where a thing's and a place's currents come from, and where the Wheel decides.

Everything in the world of Fluxion is a current that has set: stone flows over eons, wood over years, fire in moments. A current is a kind of flux in a thing, and there are forty-two. The Crucible brews from them, Flux Workbench recipes ask for them, the Conduit strikes with them and Confluence gathers them, and the Wheel tells what combines with what.

TideStrataEmberGaleLatticeFrayHollowGleamDriftRimePrismBloomSparkShiftAlloyBlastBalanceAshGloomWingRootFangSoulMindSenseKinEdgeCraftCogBindWardBaneWantGraveWeaveHaloBrewMurkStillTempoEchoVenom

Springs and Poles

The four Springs are the elements on the Wheel: Tide, Strata, Ember, Gale. Each passes into its neighbor: a tide carries silt and strata settle; strata warm and ember is born; ember lifts the air and gale blows; gale brings rain and the tide comes again.

  • Neighbors on the Wheel: Tide and Strata, Strata and Ember, Ember and Gale, Gale and Tide.
  • Opposites: Tide and Ember, Strata and Gale.

The two Poles — Lattice and Fray — are not elements but directions a current is pulled in: Lattice gathers, Fray wears away. The crystals in caves grow in exactly these six primal currents.

Compound currents

All the other currents are made of two. The first tier is made of two primal ones. A current's tier is one above its eldest parent's; on the Codex's Wheel the tiers lie in rings.

CurrentMade ofCurrentMade of
DriftGale + TideGleamEmber + Lattice
AlloyStrata + EmberSparkEmber + Gale
BloomTide + EmberRimeTide + Lattice
PrismStrata + LatticeHollowEmber + Fray
ShiftTide + FrayBlastGale + Fray
BalanceLattice + Fray

Further currents are made of compounds: Tempo (Drift + Lattice), Root (Bloom + Strata), Ash (Bloom + Hollow), Soul (Gleam + Ash), Weave (Spark + Shift), Halo (Weave + Gale), Murk (Weave + Hollow), Still (Bind + Hollow) and others. The full list with parents, children and the things where each current runs strongest is in the Currents reference.

Where the Wheel decides

WhereNeighborsOpposites
The Cruciblemix more easilyclash: the distillate loses part of the Spring thrown in
The riverbed puzzletwo channels in a cell merge by the Wheelmerge only in a basin — that is how Bloom comes out
Current guisestwo tinctures blend into a compound guisea clash: the guise tears apart in steam or dust
Current circlesthe circle's deed follows the combination of currents—

A Pole sign on a riverbed board pulls a current passing through it: Ember through a Lattice sign comes out as Gleam. To a current with no combination with that Pole, the sign is stone.

Where a thing's currents come from

A thing from any mod has currents of its own — without a single line of support. The game takes the first one found, by seniority:

  1. A data pack by a modpack author or mod author — above everything: a modpack author knows their modpack best.
  2. Fluxion's own table — by the thing's name, then by a tag (ingots, logs…).
  3. Derived from recipes of the game and mods: the sum of the inputs divided by the output, ×0.75, by the cheapest recipe. If everything rounds down to zero for one item, one unit of the strongest input current stays — what is made of something is not empty.
  4. Fallback rules — by what the thing says about itself: food gives Bloom, armor Ward, a weapon Bane, a tool Edge by its durability, an ore Strata and half the currents of what it yields, a creature by its kind (a monster Bane and Fang, a beast Bloom and Fang).

That is why the Loupe almost never reads "empty", even in a big pack.

The currents of a place

Looking into empty space with the Loupe reads the flow of a place — the currents of where you stand: Tide by a river, Ember in a desert, Strata in a cave. Every place has Gale (the air around) and Halo (the flux of the world). A place's currents matter to the Flux Workbench (a current of the place needs no shard), to Current Seeds, to skeins and to guises: a guise grows stronger where its current is the place's current.

An omen
Every few days the Tollkeepers on the Quickstream turn the Wheel: from dawn to dawn every place's Springs stand one step further on — Tide reads as Strata, Strata as Ember. The Loupe notes that the Wheel is turned.

Revealing a current

A current you have not met yet is revealed by the first reading of a thing that has it, and brings 3 notes of Basics. An unrevealed current cannot be led on a riverbed board — an outlet waiting for it shows a "?" until you read it. The entry Currents and the Wheel asks you to reveal all four Springs: read water, stone, fire and a feather.

What next

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