Inscription
Game enchantments by Confluence — any one at the level you need, with no enchanting-table lottery: how to inscribe, level by opaline, the price doubling per level, conflicts and refusals, Forgotten Enchantments (Mending and others), the table of every inscription, the Flux Sheath, the Unweaving Cloth, Rite Repair.
Inscription gives any game enchantment at the level you need — exactly, with no enchanting-table lottery. The same
Confluence altar writes it: the thing under the Heart, the inscription's things on the plinths,
distillate in vessels nearby, a touch of the Conduit. The enchanting table keeps its place: it is cheap and random, the altar exact but
a rite. Entries —
Inscription and
Forgotten Enchantments.
How to inscribe
- On the central plinth — a thing the enchantment fits (as with an anvil: Sharpness — swords and axes, Protection — armor), or a book: a plain one comes out an Enchanted Book, into an Enchanted Book the enchantment joins the others. The book is then put on the thing with an anvil.
- On the side plinths — the inscription's level I things (2–4, each enchantment its own; the table below) and one opaline for
every level above the first: Sharpness III — flint, flint, an iron ingot and two
Opaline. - Distillate — the enchantment's currents in vessels or a Gyre within twelve blocks.
- Before you start, the Heart tells what will come out: "Ready: Sharpness III · distillate: 24", the Confluence tier and whether there is enough calm. A touch of the Conduit begins.
To start with — Sharpness I on a sword: two flints, an iron ingot and two parts each of
Bane,
Edge and
Lattice. It is a simple Confluence: a bare altar holds it any day or night.
Level and price
- The level is how many opalines: 1 + the opalines on the plinths. No higher than the enchantment's top level, and higher than what the thing already has: Sharpness II rises to IV with three opalines.
- Every level costs twice as much distillate: Sharpness I — 6 parts, Sharpness V — 96. Raising from one level to another costs only the difference — what was paid for earlier levels is not taken again.
- Every other enchantment on the thing makes the price a quarter higher (weavings do not count here).
- Reach stones lower the price, as for any Confluence.
- A higher level means more things and distillate, and so a higher Confluence tier: Sharpness I is simple, Sharpness III mid, Sharpness V great — it needs weirs and calm stones.
Rules and refusals
Inscription does not get around the rules of the world — the Heart tells you why a thing will not take the inscription:
- conflict: one thing will not take Sharpness, Smite and Bane of Arthropods together; the protections with each other; Fortune and Silk Touch; Mending and Infinity; Frost Walker and Depth Strider; Loyalty and Channeling with Riptide; Multishot and Piercing;
- above the top: more opalines than the enchantment has levels;
- already there: the thing has this level or higher;
- the wrong thing: Sharpness on a pickaxe — put a book or a thing the enchantment fits.
Inscription writes no curses.
Forgotten Enchantments
Mending, Frost Walker, Soul Speed, Swift Sneak and Wind Burst the enchanting table never gives — they are found only in chests and with villagers. The currents remember them, and the altar writes them the same way, only harder: none of them is ever a simple Confluence. Mending is always great: build the altar with weirs and calm stones.
The table of inscriptions
Plinth things and distillate are for level I; "to the top" is the distillate from a bare thing up to the top level.
| Enchantment | Things on the plinths | Level I distillate | Top | To the top | Confluence |
|---|---|---|---|---|---|
| Weapons | |||||
| Sharpness | flint ×2, iron ingot | Bane 2, Edge 2, Lattice 2 | V | 96 | simple → great |
| Smite | bone, glowstone dust, gold ingot | Grave 2, Gleam 2, Lattice 2 | V | 96 | simple → great |
| Bane of Arthropods | spider eye, fermented spider eye, flint | Bane 2, Fang 2, Venom 2 | V | 96 | simple → great |
| Knockback | piston, slimeball, Gale shard | Gale 6, Drift 4 | II | 20 | simple |
| Fire Aspect | blaze powder, fire charge, Ember shard | Ember 6, Spark 4 | II | 20 | simple |
| Looting | emerald, rabbit's foot, gold ingot | Want 4, Fang 2, Gleam 2 | III | 32 | simple → mid |
| Sweeping Edge | iron ingot, feather, Gale shard | Edge 4, Gale 4 | III | 32 | simple → mid |
| Lunge | rabbit's foot, feather, flint | Drift 4, Bane 2, Gale 2 | III | 32 | simple → mid |
| Tools | |||||
| Efficiency | redstone, gold ingot, sugar | Edge 2, Spark 2, Strata 2 | V | 96 | simple → great |
| Fortune | emerald, raw gold, lapis lazuli | Want 4, Strata 2, Prism 2 | III | 32 | simple → mid |
| Silk Touch | cobweb, feather, ender pearl | Shift 6, Bind 4, Wing 2 | I | 12 | simple |
| Unbreaking | obsidian, iron ingot, fluxsteel ingot | Strata 4, Lattice 2, Alloy 2 | III | 32 | simple → mid |
| Armor | |||||
| Protection | iron ingot, leather, Lattice shard | Ward 2, Lattice 2, Strata 2 | IV | 48 | simple → mid |
| Fire Protection | magma cream, leather, Tide shard | Ward 2, Ember 2, Tide 2 | IV | 48 | simple → mid |
| Blast Protection | gunpowder, obsidian, leather | Ward 2, Blast 2, Strata 2 | IV | 48 | simple → mid |
| Projectile Protection | arrow, armadillo scute, leather | Ward 2, Bind 2, Gale 2 | IV | 48 | simple → mid |
| Thorns | cactus, sweet berries, pointed dripstone | Bane 2, Ward 2, Root 2, Venom 2 | III | 32 | simple → mid |
| Feather Falling | feather ×2, Gale shard | Wing 2, Gale 2, Drift 2 | IV | 48 | simple → mid |
| Respiration | pufferfish, kelp, glass bottle | Tide 4, Gale 4 | III | 32 | simple → mid |
| Aqua Affinity | prismarine shard and crystals, kelp | Tide 6, Edge 4, Prism 2 | I | 12 | simple |
| Depth Strider | nautilus shell, kelp, Tide shard | Tide 4, Drift 4 | III | 32 | simple → mid |
| Bow and crossbow | |||||
| Power | arrow, string, redstone | Bane 2, Wing 2, Spark 2 | V | 96 | simple → great |
| Punch | arrow, piston, Gale shard | Gale 6, Blast 4 | II | 20 | simple |
| Flame | arrow, blaze powder, fire charge | Ember 6, Spark 4, Gale 2 | I | 12 | simple |
| Infinity | spectral arrow, ender pearl, gold ingot | Craft 4, Hollow 4, Lattice 4 | I | 12 | simple |
| Multishot | arrow ×3, Splitting Prism | Prism 6, Bane 4, Edge 2 | I | 12 | simple |
| Piercing | arrow, flint, iron nugget | Edge 2, Bane 2, Gale 2 | IV | 48 | simple → mid |
| Quick Charge | clock, redstone, string | Tempo 4, Spark 4 | III | 32 | simple → mid |
| Trident and fishing rod | |||||
| Loyalty | lead, bone, Tide shard | Bind 4, Tide 2, Drift 2 | III | 32 | simple → mid |
| Riptide | nautilus shell, prismarine crystals, Gale shard | Tide 4, Drift 2, Gale 2 | III | 32 | simple → mid |
| Channeling | lightning rod, copper ingot, prismarine crystals | Spark 6, Gale 4, Tide 2 | I | 12 | simple |
| Impaling | prismarine shard, flint, raw cod | Bane 2, Tide 2, Edge 2 | V | 96 | simple → great |
| Luck of the Sea | emerald, raw cod, lily pad | Want 4, Tide 4 | III | 32 | simple → mid |
| Lure | raw cod, rotten flesh, string | Tide 4, Fang 2, Want 2 | III | 32 | simple → mid |
| Mace | |||||
| Density | obsidian, iron ingot, gunpowder | Strata 2, Blast 2, Bane 2 | V | 96 | simple → great |
| Breach | Fray shard, flint, iron ingot | Fray 2, Bane 2, Edge 2 | IV | 48 | simple → mid |
| Forgotten | |||||
| Mending | bottle o' enchanting ×2, golden apple, quickdust | Bloom 6, Mind 4, Craft 4, Lattice 2 | I | 16 | great |
| Frost Walker | blue ice, packed ice, snow block, Tide shard | Rime 6, Tide 4, Still 2 | II | 24 | mid |
| Soul Speed | soul sand, soul soil, ghast tear | Soul 4, Drift 4, Hollow 2 | III | 40 | mid |
| Swift Sneak | echo shard, rabbit's foot, phantom membrane | Sense 4, Gloom 4, Drift 2 | III | 40 | mid |
| Wind Burst | wind charge ×2, breeze rod | Gale 6, Blast 2, Wing 2 | III | 40 | mid |
Compound currents (Bane, Edge, Ward…) come from source things and the
Mixing Vat. Every inscription is data: in the
Confluence reference.
The Flux Sheath
Besides the game's enchantments, Inscription writes one of its own — the Flux Sheath (I–V): a shield over armor, golden hearts of
absorption that fill up again from the land's flux. Each level on a piece of armor or a trinket setting gives half a heart of shield; all
you wear together — no more than ten hearts. The shield tops up half a heart every two seconds, a unit of chunk flux at your feet; in a
murky chunk it does not charge. It is written the same way: the thing in the middle, two pinches of quickdust and an opaline for every
level above the first;
Ward and
Halo in vessels. Entry —
Flux Sheath.
The Unweaving Cloth
The
Unweaving Cloth moves one enchantment of a thing into a book whole, at the same level — a grindstone would erase it.
Put the cloth, the thing and a plain book on a crafting table: the cloth pulls out the rarest enchantment (among equally rare — the
highest level) and lays it into the book; the thing keeps the rest. It does not touch curses. Without a book the cloth unravels the
thing's last weaving — and the tension goes with it. The cloth has 24 threads: a transfer costs a thread per level, a forgotten
enchantment twice as much, a weaving three. Entry —
Unweaving Cloth.
Rite Repair
Confluence mends a worn thing with its own material and leaves everything on it: enchantments, weavings, the Forge's tempering. The
anvil's work cost does not grow — a thing the anvil no longer takes ("Too Expensive!") the rite mends again and again. Entry —
Rite Repair.
- The thing on the central plinth, pieces of its material on the side ones (iron for iron, diamonds for diamond): a piece is a quarter of durability; the Heart will not take extra pieces.
- Distillate by wear: two parts of
Craft per quarter and half the currents of the material itself. An iron pickaxe worn
by a tenth needs three parts, worn by nine tenths nineteen. - It is a simple Confluence; a costly thing with heavy wear makes it mid. A thing with no repair material (a bow, a fishing rod) the rite does not mend.
What next
- The altar, calm and weirs: Confluence.
- Enchantment distillate — from vessels and the Gyre: Vessels, Siphons and Distilling.
- The Memory Obelisk saves experience for the anvil: Artifice Devices.
