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Vessels, Siphons and Distilling

The distillate workshop: vessels and brands, vials, siphons and their fittings, the Gyre, retorts with alembics, the Holding Chamber, Separator, Mixing Vat, Brewing Tower and Abacus, bands, the Atomizer.

The Crucible brews from one cauldron and forgets everything that was in it. The distillate workshop stores currents for later and carries them by itself: vessels hold, siphons convey, retorts break things into currents with no hands, and the Brewing Tower brews Crucible recipes for as long as it is fed. The Confluence, the Atomizer, lanterns and other devices draw from these stores.

A Crucible over a campfire and a siphon line: Gate Valve, Check Valve, Narrows, Strainer Siphon
A Crucible over a campfire and a siphon line: Gate Valve, Check Valve, Narrows, Strainer Siphon
A retort with a column of alembics, a Side Outlet and a Settling Vat
A retort with a column of alembics, a Side Outlet and a Settling Vat

Vessel

A Vessel — glass blown on opaline in rings of old bronze — holds one current, up to 192 parts. A siphon over its neck fills it; a siphon at its side or under its bottom takes from it. Broken by hand, a vessel carries what it holds with it. Entry — Distillate.

Flux Workbench
flux 62
Place currents:Tide
  • Brand. A flint and steel on a vessel burns the rune of the current inside into its bronze tag. A branded vessel keeps its current even when empty: it takes nothing else and calls its own along the siphons. An empty vessel can be branded with an orb — the orb goes into the tag. An axe scrapes the brand off.
  • Seal. Bindwax seals the neck: a sealed vessel neither gives nor takes. An axe chips the seal off.
  • Puddle. Tip a vessel over by sneaking with an empty hand — or blow it up — and the distillate lies as a puddle. In ten seconds it dries, and a quarter of what spilled settles into the land as murk.
  • A vessel in hand pours like a big vial: click it on another vessel, an alembic or a Gyre — it takes that current, as much as fits, and if there is nothing to take, it gives its own. To place a vessel next to a holder — sneak.

A Spillway Vessel keeps its own current and passes what it does not take — its own excess and any other current — to the vessel below it. Stack spillway vessels on top of each other, and they sort the currents themselves: each gets its own.

Vial

A Vial carries 8 parts where a siphon cannot reach. A vial on a vessel, an alembic or a Gyre scoops (from a Gyre — its fullest current, into a filled vial — only its own current); when there is nothing to scoop, it pours out — into a vessel, a Gyre or a Crucible. You cannot scoop from a Crucible: it is not a store. A vial thrown into a Crucible dissolves together with what it holds. Entry — Vials.

Siphons

A Siphon is a glass tube in bronze clamps. Distillate flows along it by itself, like water: down and level, never up. A siphon at its side takes from a Crucible, a siphon over its neck fills a vessel — so the vessel stands lower than the Crucible. Entry — Siphons.

Flux Workbench
flux 36
Place currents:Tide
  • A siphon takes a part only if further down the tube there is a holder that will accept it right now — and gives it straight there. A brand calls its own current; from a Crucible the fullest of what is awaited leaves first. The nearest holder goes first, equal ones take turns.
  • There are no clogs: a siphon takes nothing of a current with nowhere to go — its drop trembles at the outlet, and the Loupe on the siphon says "no receiver". Set a vessel that accepts it, and it flows.
  • Poured into a Crucible from above, distillate mixes by the rules of the Wheel (clashes and the limit — as with thrown things).
FittingWhat it does
Gate Valvecloses a siphon: the handle along the tube — open, across — closed; a redstone signal closes it
Strainer Siphonlets through only the current of its brand (brand it with a flint and steel while that current stands in the strainer)
Check Valvelets through only along its arrow; it is placed arrow away from you
Narrowsthe holder behind it gets distillate only when all nearer ones are full — and half as fast
Pumpthe only thing that lifts distillate: in from below, out at the top; stack them to lift higher; every lifted part takes a little chunk flux
Dipsticktouch a vessel, Gyre, Crucible or siphon — and you know exactly how much is inside; sneaking on a siphon's sleeve closes it, so two networks side by side do not merge

Fittings — the entry Valves, Narrows, Pumps and the Dipstick. The bodies of the Pump, Separator and Mixing Vat are made of Brewing Casing, the strainers of the alembic and the Strainer Siphon of a Lumenash Filter.

The Gyre

The Gyre is a big shared store: a sphere of blown glass on a bronze foot, two blocks tall, holding up to 1536 parts of any currents. Currents in it neither mix nor clash — each circles as its own strand. A siphon over its neck fills it with any current, a siphon at its side or under its foot takes the fullest of what is awaited below. Set it by a Confluence Heart — the Heart draws from it as from vessels. Broken by hand, the Gyre carries what it holds; an explosion shatters it. Entry — The Gyre.

Flux Workbench
flux 30
Place currents:TideGale

Distilling: retorts and alembics

Distilling breaks things into currents by itself — no water, no catalyst, no hands. A Retort is a stone hearth under a copper gourd: put a thing with currents in it (by hand or a hopper from above) and stoke the hearth (by hand or a hopper from the side) — the thing breaks down, and its currents rise as vapor into the neck. Entry — Distillation.

Flux Workbench
flux 12
Place currents:EmberTide
  • The currents are caught by Alembic — beaked vessels, up to four in a column on the neck. Each current goes where it already is, otherwise to the first empty one. With nowhere to go, it waits in the retort, and no new thing is taken. Siphons at the sides take from the alembics.
  • Losses: a plain retort loses a sixth of the currents as murk. A Brazier Briquette burns in the hearth four times longer than coal.
  • A Side Outlet right against a retort's side gives one more column of alembics; a Settling Vat nearby catches what is lost as silt instead of murk — eight parts per silt (the entry Side Outlets and the Settling Vat).
  • A Gale Fan with its nose at a retort's side or back fans the hearth: up to three bellows, each two thirds faster on the place's Gale, a third without it.
  • The retort and its column are on the diagram in the Codex; "Place ghost" sets it all in the world.
RetortOne thing everyLosesWhere losses goSpecial
Retort2 s1 in 6Settling Vat, else murk—
Fluxsteel Retort1 s1 in 12Settling Vat, else murkwakes a Brewing Tower under a Crucible
Bright Retort1 s1 in 12Settling Vat, else its own silt boxlosses never cloud
Wootz Retort1 s1 in 12as the bright onea part of a place current has a 1 in 5 chance of one more — for a unit of flux
Freshet Retort0.5 s1 in 12as the bright onewhile flux is above the bed, each part has a 1 in 2 chance of one more
Still Retort1 snothing—while the chunk's murk is at a third of the bed or more, it stands and burns no fuel

Retorts are reforged on the Flux Workbench: the fluxsteel one from a plain one, the bright one from fluxsteel (The Bright Retort), the wootz one from bright (The Wootz Retort), the freshet one from wootz (The Freshet Retort), the still one from bright with a Still Casing (The Still Retort). The bright retort's silt is taken in its window, by sneaking with an empty hand or with a hopper below.

Holding Chamber, Separator, Mixing Vat

  • The Holding Chamber measures out 12 parts and gives them all at once when the holder below is empty: with one siphon you feed a Crucible in portions — it brews, empties and gets the next. While it gives, it takes nothing from above. Entry — The Holding Chamber.
  • The Separator splits a compound current into its parents: two parts of the compound — a part of each parent (spare Drift becomes Gale and Tide again); a parent that is itself compound splits when it gathers a pair. Siphons at the sides and below take only Springs and Poles. Nothing is lost or born. Entry — The Separator.
  • The Mixing Vat combines without a Crucible: two parts of different currents that combine on the Wheel — a part of the compound. Opposite Springs merge only if the vat stands lower than both holders they flow from — like a basin of the Riverbed puzzle; higher, they clash into murk. Entry — The Mixing Vat.
Flux Workbench
flux 12
Place currents:TideEmber

Brewing Tower and Abacus

A Brewing Tower wakes: a seal over the dome, abacuses at its sides
A Brewing Tower wakes: a seal over the dome, abacuses at its sides

The Brewing Tower is a self-brewing Crucible: it brews Crucible recipes by itself as long as it is fed by siphon and given catalysts. It needs neither water nor fire — the chunk's flux heats the brew, and in drained land the tower stands. The milestone entry — The Brewing Tower.

  • How to get it: set a Crucible on a Fluxsteel Retort and throw a pinch of quickdust on it — the retort becomes the firebox, the Crucible the dome. The Crucible's distillate passes into the dome.
  • Memory. Strike the tower with a recipe's catalyst — it remembers the most demanding one you know; sneaking with an empty hand — it forgets the last one. The tower itself remembers one recipe, every Abacus right against its side — two more. Potions are taught with the potion itself. The tower brews no creatures: a glint needs a Crucible.
  • Feeding. A siphon over the dome pours only what the remembered recipes need, no more than for two brews. Catalysts go in by hand or a hopper at the side and top, the brewed things come out by an empty hand or a hopper below.
Waking with Quickdust
Crucible on Retort → Tower

Bands

A band makes a vessel bigger without pouring it out: put on a vessel, a spillway vessel or an alembic, it keeps what is inside and holds more. A second band does not fit over the first, but a stronger one replaces a weaker one. Entry — Bands.

BandCapacitySpecial
Speculum Band×1.5—
Fluxsteel Band×2—
Still Band×3the vessel does not freeze in the Stillness
Bright Band×4a broken vessel spills as silt, not as a puddle of murk
Wootz Band×6a vessel with more than nine tenths Murk bursts into Mire Slurry
Freshet Band×10a spillway vessel's overflow returns to the chunk as flux

Atomizer and more

  • The Atomizer gives a potion as a cloud to everyone nearby and pays with distillate, not a bottle: put a sample potion in its flask, a siphon from above pours the potion's currents, a redstone signal — a puff (half the potion's currents). The cloud lives ten seconds; Current Grit in the nozzle keeps it twice as long. In detail — Potion Brewing.
  • The Druse Vat grows shards from distillate after a sample — a Shard Block on its bottom: eight parts of the sample's current and a little flux make a shard (The Druse Vat).
  • The Sluice Box doubles ore: water at its upper edge carries off the waste rock, and the concentrate gives two ingots in a furnace (Ore Panning).
  • Currents in an Applied Energistics 2 ME network — the compatibility branch.

What next

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