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Artifice Devices

The Flux Forge and its additives, the Gale Fan and brightsteel, the Molder, the Flux Mill, the Cascade and Ear Trumpet, the Fish Trap, the Updraft and Driftway, the Chart Table, the Towpath and boundary, the Grapnel, the Rune Stencil, the Memory Obelisk.

The Flux Workbench makes more than parts: devices of the workshop are built from them. All of them live on the land's flux — in a drained chunk they stand, by a river they work tirelessly. How craft is paid for — in the guide The Flux Workbench.

The Flux Forge

A Flux Forge with three Gale Fans at its tuyeres; a chest in front of the tap hole
A Flux Forge with three Gale Fans at its tuyeres; a chest in front of the tap hole

The Flux Forge smelts ore three at a time, faster than a blast furnace and with no coal — on the land's flux. It has no recipe: it is a structure. Entry — Flux Forge.

  • Build a 3×3×3 cube: copper at the eight corners, a magma block at the heart, a copper grate in the middle of the front (the tap hole) and in the middle of the top (the throat), everything else Flowstone Bricks. The diagram is in the Codex; "Place ghost" sets it in the world.
  • Wake it with a pinch of quickdust on any block: copper binds the masonry, flux veins show in the joints, the magma wakes as the forge's heart. Break any block and the forge falls apart into what it was built from.
  • Ore is thrown on top or fed into the throat by a hopper. The result comes out of the tap hole — into a chest or hopper in front of it, otherwise onto the ground. Every third ore drips Current Slag: dissolve it in the Crucible and the ore gives up its currents.
  • Its own work: worn metal (a sword, a pickaxe, chainmail, horse armor) the forge melts into nuggets — less than half of what went into the thing; an opaline nodule opens into two layers of opaline; dripstone gets driven through with flux into Flowstone.
Waking with Quickdust
Built 3×3×3 → Flux Forge

Additives

Currents in the forge — by a siphon over the top or a vial on the forge, up to 32 parts of each (four vials), a part per thing.

AdditiveWhat it gives
Prismraw ore gives one more thing three times in four (2 parts per ore), an ore block always (3 parts)
Embertwice as fast, with bellows up to four times
Galethe bellows blow as on the place's Gale and blow iron through
Edgefrom scrap — 60% of the recipe's metal instead of 45% (2 parts)
Gleaminstead of slag — up to 4 flux back to the land
Halowhile the chunk has murk, every thing clears a part of it
Ember with Tidea gamble: half the ores give triple, a quarter double, a quarter perish and cloud the chunk
Prism with Gleama gem ore block gives one more for 2 Prism and 1 Gleam
Rimetempering: iron, gold, copper and fluxsteel gear comes out whole and a quarter tougher (4 parts)
Rime with Emberover-tempering — half again as tough, for one more part of Ember
Mindtwice the smelting experience; with Edge, enchanted scrap gives back its experience
Temposcrap and tempering twice as fast
Stratasmelting on dry land: the forge drinks the land from a vial instead of chunk flux; with Prism, ore always gives one more

The Gale Fan and brightsteel

  • A Gale Fan is set nose into a tuyere — the copper socket in the middle of the forge's side or back. The place's Gale pumps the bellows: each adds two thirds of a stroke to the forge, three bellows make it three times as fast; where Gale does not flow, at half strength. The bellows speed up a retort too.
  • Only bellows on Gale blow iron through: almost half the metal goes off as scale, the rest comes out as Fluxsteel Nugget. Entry — Gale Fan.
  • Brightsteel: a lumenash log in the forge gives Lumenash Charcoal; the charcoal with a fluxsteel ingot gives a Brightsteel Ingot and a pinch of silt, and the chunk gets a little cleaner. In a murky chunk annealing fails (Brightsteel). Brightsteel makes the bright retort, band and prism: devices that lose not to murk but to silt.
Flux Forge
flux 6with the Bellows5

The Molder and the Flux Mill

  • The Molder makes a crafting recipe by itself, after your template, once a second: a container of raw materials above, a place for the result below; a unit of flux per piece. Using it opens the template board: touch a slot with a thing and its imprint stays (oak planks accept spruce too, if the recipe takes any). A redstone signal stops the press (The Molder).
  • The Flux Mill feeds other mods' machines with the land's flux: one flux makes 800 units of their power, up to 40 per tick. It pushes power into neighboring machines and cables; with no one to take it, the wheel stands and no flux is spent (Flux Mill).
Flux Workbench
flux 20
Place currents:StrataLattice

Signals: the Cascade and the Ear Trumpet

  • The Cascade is a threshold for a redstone signal: it lets a signal through only when it is no weaker than the threshold, and puts out its own strength. Using it raises the threshold a step, sneaking moves the output peg (Cascade).
  • The Ear Trumpet turns sound into a signal: a note block of its note or a bell within ten blocks. Using it tunes it a semitone up, sneaking switches between "pulse" and "toggle" (Ear Trumpet).

Water and wind: the Fish Trap, Updraft, Driftway

  • The Fish Trap gathers things from the water by itself: whatever floats within four blocks, the current carries to its mouth. Take the catch with an empty hand or a hopper below it (Fish Trap).
  • The Updraft is a lift and an air chute: a stream of wind carries creatures and things where its mouth faces, up to ten blocks. Updrafts chain; sneak in an upward stream to sink; a redstone signal silences it (Updraft).
  • The Driftway Landing makes a Driftway, a lift for any number of floors in one shaft: a landing in the floor of every story, an open shaft between them. Jump — a floor up, sneak — down, an empty hand on a landing — the list of floors. A unit of flux per ride and one more for every 64 blocks (Driftway).
Flux Workbench
flux 122
Place currents:GaleTide

Road, boundary and the Grapnel

  • The Towpath is paving with a channel of Drift: whoever walks with its flow is carried faster than a sprint, against it drags; things float along by themselves.
  • A Boundary Stone is set in pairs — at the same height, on one line, no more than 16 blocks apart: a boundary two blocks tall rises between them. It is a wall to monsters and automatons; people, animals and things pass (Towpath and Boundary).
  • The Grapnel is a hook on a line: wherever it catches on stone or wood, there it pulls. A throw costs a flux charge — the Charging Basin fills the Grapnel (Grapnel).

Chart Table, Rune Stencil, Memory Obelisk

  • The Chart Table shows the surrounding flux as a 9×9-chunk map: turquoise — full flux, pale sand — dried out, gold — a flood above the bed, a lilac film — murk; strokes show where flux flows. Where to set the workshop and the Catchment is plain at a glance (Chart Table).
  • The Rune Stencil in a loom puts any of the 42 runes of the Wheel on a banner, and from a banner on a shield; the stencil is not used up (Rune Stencil).
  • The Memory Obelisk is a bank of experience: experience in the stone is not lost on death, and within eight blocks of the obelisk the anvil, the enchanting table and the Reckoning Desk take their price from it — at the cheapest level cost. It holds a hundred levels (30,970 points); its owner decides who else may use it (Memory Obelisk).
Flux Workbench
flux 24
Place currents:TideLattice

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