Fluxionwiki

The Conduit and Lenses

The bracer you pour flux through: cast cost and strength, murk; the Lens Grinder and lens nodes — carriers, actions, cuts, facets and price; blanks, carrier conjunctions, the lens wheel and case, bindings, the Fluxsteel and Still Conduit.

The Conduit is the fluxionist's weapon and tool: it strikes with the land's flux, heals, mines, relays blocks and sets traps. Which of these is decided by the lens in its socket, and you cut the lens yourself on the Lens Grinder from nodes. The Codex chapter is The Conduit, its first entry The Conduit.

The Conduit

A leather bracer over fluxsteel ribs with a flux coil and a socket for a lens. The flux of the chunk you stand in runs through your arm and leaves the lens as a deed. To insert a lens, click it onto the Conduit in your inventory (the old one goes to the cursor); to take it out, right-click with an empty cursor. Cast with the right button.

Flux Workbench
flux 8
Place currents:Strata
WhatRule
Costlens facets / 4 flux, at least one; the fluxionist's garb and the Will aptitude — together never below half
From wherethe flux of the chunk you stand in; nothing draws below the bed floor (a tenth of the bed)
Strengthfull in a full place; weaker in a dry one, at the very floor a little over half
Weak castless flux above the floor than the cost: the lens takes the rest and strikes weaker, the shortfall goes to murk
Misfirehardly any flux above the floor: the lens only hisses and scorches the bed with a pinch of murk
Rough drawflux below a third of the bed — every cast leaves murk
Cheap lensa small blank clouds every 4th cast, a lens blank once in 16, a great blank never
Cooldowngrows with facets: 0.4 s for a simple lens, 1 s for a full small one
Where to cast
By a river a dozen casts barely show on the bed; in a desert the chunk dries out in a minute and the lens weakens. Work by water and watch the flux with the Loupe.

The Lens Grinder

A grindstone wakes as a Lens Grinder: the seal of a lens over the wheel
A grindstone wakes as a Lens Grinder: the seal of a lens over the wheel
The Lens Grinder window: nodes on the rack, the lens on the wheel, the price and the flux of the place
The Lens Grinder window: nodes on the rack, the lens on the wheel, the price and the flux of the place

A grindstone + a pinch of quickdust = a Lens Grinder: the wheel's stone clouds with opal, its axle turns to brass, a ring of runes shows along its side. It has no recipe of its own. Put a blank on the wheel by clicking with it, open the window with an empty hand, take the lens off by sneaking with an empty hand. Entry — Lenses.

Waking with Quickdust
Grindstone → Lens Grinder

The Lens Grinder has no data recipes: a lens is assembled in the window from nodes.

  • Carrier — how the action travels (one lens — one carrier; bigger blanks hold two or three as a conjunction).
  • Action — what it does.
  • Cut — how it multiplies and repeats (each one once per lens).

Clicking a node on the rack lays it on the lens, clicking a medallion removes it, the mouse wheel over a medallion sets its level. Every node takes facets of the blank: the first level its own, each further level adds more; the same node a second time costs half its facets again. The sheet on the right shows the lens's name, facets, cast cost, cooldown and force.

Nodes

NodeRoleFacets (I / per level)LevelsPaid with a shard ofEntry
Palmcarrier01freeThe Conduit
Jetcarrier2 / +13 (16, 24, 32 blocks)TideJet
Dropletcarrier2 / +13 (speed)GaleDroplet
Mistcarrier3 / +23 (spread)TideMist
Poolcarrier3 / +13 (spread)StrataPool
Surveycarrier4 / +23 (3×3, 5×5, 7×7)StrataSurvey
Courier Mothcarrier41Gale and an Ember Moth WingCourier Moth
Scorchaction2 / +23 (force)EmberThe Conduit
Chillaction2 / +23TideSpring Actions
Gustaction1 / +13GaleSpring Actions
Crackaction2 / +23StrataSpring Actions
Mendaction3 / +23TideMend
Excavateaction3 / +23FrayExcavate
Stallaction3 / +23LatticeStall
Offloadaction3 / +23FrayOffload
Blightaction3 / +23FrayBlight
Swapaction41TideSwap
Washoutaction5 / +23 (3, 5, 7 blocks deep)FrayWashout
Spraycut2 / +13 (3, 4, 5 rays)GaleSpray
Reverbcut31LatticeReverb
Forkcut31GaleBranch and Fork
Branchcut31GaleBranch and Fork

The price of a cut

  • Flux: the wheel takes it by itself while it cuts — 1 flux every half second, facets × 2 in all. At the bed floor the wheel stops, sheds gray sparks and waits for flux to seep back.
  • Shards: every node level asks for a shard of its Spring or Pole (the table above), the Palm is free. A missing shard is replaced by a Snarl Thread — one thread per shard; a node's special item (the ember moth wing of the Courier Moth) cannot be replaced by a thread.
  • You can only cut nodes whose entries you have studied; unknown ones lie on the rack under a lock.
  • The price is taken at the start. A lens taken off the wheel returns nothing, recutting the same lens costs again, and the lens itself never dissolves into currents.

Blanks

BlankFacetsCarriersActionsCooldown from facetsMurk
Small Lens Blank1212normalevery 4th cast
Lens Blank202 (conjunction)3×0.75once in 16 casts
Great Lens Blank363 (conjunction)4×0.5none

The Lens Blank is grown by Confluence (mid): a small blank in the middle, two opalines, two speculum sheets and an amethyst shard on the plinths; Prism, Lattice and Weave in vessels. A cut small lens grows together with its cut — there is no need to cut it again. Entry — Lens Blank.

Confluence
a mid Confluencethe Heart keeps it
10Prism8Lattice6Weave
Spoiler: this is about the finale — the Restart and what comes after it.

Carrier conjunctions

Two or three carriers of one lens weave into a new path for the action — a conjunction. A set not on the list cannot be cut. Conjunctions can be cut once you have studied the entry Carrier Conjunctions; a lens blank holds two-carrier conjunctions, a great blank three-carrier ones too.

ConjunctionCarriersWhat it does
Seam SnarePool + Surveywhoever steps in — the action runs across the layer under the trap, and it sinks a layer lower
FurrowJet + Surveythe jet runs through blocks of the same kind in a straight furrow, man-high
Lode MothsSurvey + Courier Mothmoths fly around a vein, the drops fall by you
PuffballDroplet + Mistthe droplet bursts into a cloud
SkipstoneJet + Dropletthe droplet bounces off blocks, creatures and water
Stalking MistMist + Courier Moththe cloud drifts after an enemy by itself
Lookout MothPool + Courier Motha moth sits and waits for an enemy, then flies as a courier
TriplineJet + Poola thread that snaps on whoever crosses it
Kin RingPalm + Poola ring walks with you and strikes enemies inside
DownpourJet + Mist + Dropleta cloud drops droplets on enemies
WatchfirePool + Courier Moth + Jeta moth keeps watch and strikes with a jet

A conjunction costs flux on top of the lens's price; one fluxionist keeps one to three traps, clouds and watchers each — extra ones melt.

The lens wheel and case

  • The lens wheel — hold the "Lens Wheel" key (G, rebindable in Controls): the lenses of your inventory and cases rise around the crosshair; let go, and the one you point at slots in. A short press slots the next lens in the ring.
  • A Lens Case carries twelve lenses on the belt, and the wheel sees them in it too (Lens Case). The wheel also sees lenses in a Lined Satchel.

Bindings

A Conduit has two binding slots: a cuff at the wrist changes every cast, an insert in the stock gives a native current. They are set on the Flux Workbench: a Conduit with a cuff or an insert below it; the old one returns to the grid. The binding shows on the bracer and moves to a new bracer together with the lens. Entry — Conduit Bindings.

CuffWhat it gives
Copper Cuffthe base the others are forged from
Gold Cuffcasts 10% cheaper
Bronzecooldown 15% shorter
Fluxsteel15% cheaper and clouds half as often
Stillthe cast does not weaken at the bed floor

Inserts are the substance of a Spring or a Pole: Ember — a blaze rod, Gale — a breeze rod, Tide — a prismarine shard, Strata — obsidian, Lattice — nether quartz, Fray — a bone. A native cast (its main action is the insert's current or composed of it) takes a quarter less flux from the land; where the insert's Spring flows in the place, it also clouds half as often; where the opposite flows and its own does not, a quarter more. An insert has its own store of 8 flux, which fills where its Spring flows.

Other Conduits

  • The Fluxsteel Conduit draws flux not from its own chunk but from the nine around — more from the full ones, like a Catchment: in a dry spot with a full neighborhood it strikes at full force. It is poured from a Conduit by Confluence; the lens and the inlay move over by themselves (Fluxsteel Conduit).
  • The Still Conduit casts at full force anywhere and never touches the land's flux: every cast pays from the store in its vial (40 flux). It is the only Conduit that works in the Stillness (The Still Conduit).
  • The Prism Rod is a beam that grows stronger with every reflection in glass, opaline, ice and still water; its charge is Prism from a vial or a Charging Basin (Prism Rod).
  • The Flux Locket charges your things on the move — but only by water or where flux is above the bed (Flux Locket).

What next

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