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A Fluxionist's First Path

From the first pinch of quickdust to the Crucible and the Flux Workbench: what to gather, read and study, in order.

The first hours of Fluxion are the Basics of the Codex: you learn to read the world with the Loupe, wake things with quickdust and solve your first riverbed puzzle. This guide walks that path step by step, in the order the Codex itself leads it. The short version is Getting started.

What to gather first

WhatWhereWhat for
Tide Shard and the other shardscrystal nests in caves where the flux has stood still for agesquickdust, refilling the pen, paying the Flux Workbench
Raw Antimonyantimony ore undergroundAntimony Regulus — for quickdust and speculum
Opalinedeep underground, near the deepslateLoupe glass, lenses, vessels
redstone, a bookshelf, a lectern, a cauldronthe vanilla worldthe dust and the first awakenings

Crystals grow in the six primal currents — the four Springs and the two Poles; each glows its own color and rings softly when touched. A broken crystal drops shards, and their colors tell them apart.

Step 1. Quickdust and the Codex

Quickdust is a cheap recipe on the ordinary crafting table: shards of the four Springs, an antimony regulus and redstone. It needs no entries — the Codex comes before everything else.

Crafting Table: shapeless

A pinch on a bookshelf (any, the chiseled one too) — the shelf crumbles, and Codex of Currents rises from a vortex of currents. Knowledge lives in you, not in the book: a lost Codex is woken again from another shelf and forgets nothing. A few seconds after the awakening a line above the hotbar tells you how to open the book.

The first entry, The Codex of Currents, is open from the start: press Study. The Codex opens itself on an entry you can already study, and once you know enough for a new one, a line above the hotbar says Ready to study.

Step 2. The Loupe

Entries ask for knowledge, and only the Loupe brings it. Its recipe is in the first entry.

Crafting Table

Hold the Loupe on anything — a block, a thing, a creature, the air — for a second and a half. The first reading of a thing gives notes to the chapters its currents lean toward, and a current you have never met is revealed and brings notes of Basics. Read everything: grass, water, ore, animals, your own tools. How the Loupe works is in the Loupe guide.

Step 3. Basics in order

The entries of Basics are joined by streams: what you study flows into what follows from it. The usual path:

EntryWhat it needsHint
The Flux of the World2 notes of Basicsany first reading
The Loupe3 notes of Basicsread a couple more new things
Currents and the Wheel4 notes, all four Springs revealedread water, stone, fire and a feather
Quickdust3 notes, a bookshelf readthe Codex remembers where it came from
The Desk and the Riverbed6 notesquickdust on a lectern wakes a Reckoning Desk; solve the lesson puzzle
Current Crystals4 notes of Basics, 3 of Artifice, a crystal or shard reada puzzle at the Desk
Opaline, Antimony and the Regulusnotes of Artifice and Alchemy, a readingread the gem itself and the antimony
Murk and Mirenotes of Basics and the Stillnessread something where Fray, Hollow or Gloom flows

Beside them are entries about the world: Willow, Ash and Herbs, Omens, Hour Marks, Fair Copy. Take them in any order.

Tip
A block and its item are one reading: a crystal read in a chest also counts as the block in the world. There is no need to read the same thing twice — it gives no more notes.

Step 4. The Desk and the first puzzle

A lectern woken by quickdust becomes a Reckoning Desk; a Ruling Pen rises from the vortex if you have no pen. Lay the Codex on the Desk and use it — a window with puzzles opens. The entry The Desk and the Riverbed is a lesson puzzle: the window prompts every step. The board rules are in the Codex of Currents guide.

Loading recipes…
The Desk window with the lesson puzzle
The Desk window with the lesson puzzle

Step 5. The Crucible and the Flux Workbench

The entries of Basics unseal the other chapters. Alchemy comes first: The Crucible asks you to read a cauldron and water. A cauldron sprinkled with quickdust wakes as a Crucible: it dissolves things into distillate of currents and brews new things from it.

The Flux Workbench comes later: its entry stands behind Fluxsteel from the Crucible. The Flux Workbench pays for a recipe with the flux of your chunk — from then on, where you work matters.

Where to build the first workshop

  • By a river. A river's riverbed is one of the deepest in the overworld, and the neighbors top the flux up quickly.
  • With a willow nearby. A living weeping willow by water raises its chunk's riverbed 1.35 times.
  • Away from murk. A murkcap in a cave is a sign the flux there has stagnated: plant a lumenash beside it, not a workshop.

What to beware of

Rough work leaves murk: remelting in the Crucible, a broken confluence, a cheap lens. Murk above a third of the riverbed grows mire. Watch the murk number by the Loupe's crosshair — the Murk and Mire guide.

What next

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